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From 2011-07-17 to 2011-07-30

2011-07-29

18:42 Revision d39cefff (github): Win32: Export Smoother_Clear
skyjake
17:26 Revision b68194bc (github): Incremented DOOMSDAY_VERSION
For 1.9.7. skyjake
17:25 Revision 86c6afc9 (github): Pos/angle/momentum fixes for remote players
Fixes a problem where a remote player's position is
not correctly updated when he steps through a teleport.
Now posit...
skyjake
13:57 Revision eb30f349 (github): Clear server-side Smoother after FIXPOS
E.g., teleporting causes a non-linear break in the movement. skyjake
12:48 Revision a8d2204d (github): Mac OS X: Use the Cocoa QTKit API
The old Carbon QuickTime API is becoming obsolete. skyjake

2011-07-28

18:25 Revision 4145dda3 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/include/sv_pool.h
doomsday/engine/portable/src/cl_world.c
doomsday/engine/port...
skyjake
18:19 Revision d15668ba (github): Client: Disallow dev-mobj-bbox in non-debug netgames
skyjake
17:15 Revision f535c02c (github): Fixed: Clientside plane glows
The server was sending some bogus glow colors,
overriding the client's correct colors. Materials
define the glow colo...
skyjake
10:19 Revision 379c2efe (github): Client: Fixed initial plane heights update
The client receives a number of plane height updates
when joining a game. However, the viewer is reset
immediately af...
skyjake

2011-07-27

17:22 Revision d1b8c24f (github): Network: Send floats as floats, not fixed-point
Previously floats were sent as 16.16 fixed-point numbers,
which have a rather limited value range. For instance,
game...
skyjake
17:19 Revision aaba10ef (github): Removed a debug output
skyjake
17:19 Revision abd823a4 (github): Client: Fixed player Z coord problems
The Z coordinate was not always correctly updated
for the visible player mobj, particularly when the clmobj
had the "...
skyjake
11:18 Revision 83accb7a (github): Merge branch 'beta6-ringzero' into ringzero+master
skyjake
10:56 Revision 92ff84cd (github): Merge branch 'master' into ringzero+master
skyjake
10:03 Revision 5118c791 (github): Cleanup
skyjake

2011-07-26

21:58 Revision 06bf71ad (github): Smoother: Fixed client-side stuttering
The coordinates were being timed using the client's sharp
gameTime instead of the original server gameTime.
This caus...
skyjake
19:31 Revision dbde1248 (github): Fixed bug in the font renderer which failed to consider multiple newline
character sequences with no printable characters seperating them. danij
19:28 Revision de6bd8d5 (github): Fixed DOOM: Only attempt to register map name patches for available resources
(i.e., episode 1 for shareware, 1-4 for ultimate, else 1-3). danij
19:21 Revision 6f393520 (github): Working on the Smoother
Fixes a problem where the smoother starts
lagging behind in time.
Something is causing the smoother's output to be f...
skyjake

2011-07-25

16:15 Revision 76e99021 (github): Refactor: ResourceNamespace nolonger constructs a path directory for it's resources.
It is now the responsibility of the caller to construct/choose a path directory when
calling F_CreateResourceNamespac...
danij
11:11 Revision a075affa (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/engine/api/doomsday.def
doomsday/engine/portable/include/...
skyjake

2011-07-24

15:35 Revision 236c0c39 (github): Win32: Update build for the Smoother class
skyjake
14:22 Revision 424c37f5 (github): Apply movement smoothing in the renderer
Rather than applying it in the game logic, the smoother
is now applied in the renderer when the mobj becomes
a visspr...
skyjake
14:11 Revision 9134d456 (github): jDoom64: Added missing breaks to switch compounds
skyjake
14:10 Revision 8f11e850 (github): Added missing 'break's to a switch compound
skyjake
13:12 Revision 943e5f59 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
12:55 Revision b5e48bac (github): Moved the definition of stringpool_intern_t into stringpool.c
danij
12:49 Revision a9c5c638 (github): Deleted old copies of StringPool source files inadvertently included in an earlier
commit. For whatever reason Tortoise Git appears to automatically include anything
added to the current head when pro...
danij
12:39 Revision d3c8520e (github): Normalize line endings.
danij
12:38 Revision 9bc17ad4 (github): Cleanup
danij
12:36 Revision 6833facc (github): Refactor: Split the string interning mechanism out of PathDirectory and into a
new class named StringPool. Performance of inserting a path into the PathDirectory
took a small hit in the process as...
danij
12:11 Revision 261e2cd5 (github): Client: Use the Smoother for remote players
Now works better, but there is still a timing problem
with the client's Smoother: remote movement lags
a lot even wit...
skyjake
11:49 Revision 7d4f17da (github): Working on remote player movement
Smoothers are cleared when map changes.
All remote players (on client and server) get unlimited step-ups.
skyjake
11:08 Revision ddf8c7c2 (github): Working on remote player movement
Movement is now replicated on server-side without big
errors. The next step is to interpolate properly it on
client-s...
skyjake
11:06 Revision a49cd2d1 (github): P_TryMove: Allow large step-ups for remote players
Otherwise there is a big risk of remote players getting stuck
in stairs on server-side as the Z coordinate is being
i...
skyjake

2011-07-23

12:53 Revision ef2c58eb (github): Working on client-side remote player smoothing
Still not working correctly. Something is going wrong with
the times of the movement path points. Also, the onFloor
f...
skyjake

2011-07-22

23:01 Revision 45c6ab75 (github): Added Smoother: calculating player movement paths
de::Smoother is a class whose purpose is to reproduce a smooth
movement path out of a handful of distinct points.
Th...
skyjake
19:20 Revision 47a02daf (github): During a game change the console databases are cleared thus the cvars
registered by I_InitVirtualInputDevices are lost. After unloading a game
we must re-init the virtual input device tab...
danij
17:14 Revision 7de69a3a (github): libcommon: Use common.h to include the game's headers
For convenience. skyjake
14:15 Revision fb61c64d (github): jDoom64: Added missing breaks to switch compounds
skyjake
13:23 Revision e9718914 (github): Win32: Fixed build (there is no type "bool")
skyjake
10:47 Revision 5d13e153 (github): Added missing 'break's to a switch compound
skyjake

2011-07-21

20:29 Revision fc154f92 (github): Fixed compilation issues
dehmain.c now forward declares font_s as a struct instead of
including the engine's private header. This seems like a...
skyjake
20:20 Revision 777a5158 (github): Merge branch 'beta6-ringzero' into ringzero+master
Conflicts:
doomsday/engine/portable/src/sys_reslocator.c
skyjake
20:15 Revision 4aa23aa4 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/jdoom/src/p_telept.c
skyjake
20:12 Revision 87d22bb8 (github): Client: Adjusted the way fixes are acknowledged
Now the ack is sent only after the new coordinates, momentum
and/or angles have been applied to the mobj.
Also added...
skyjake
18:07 Revision 96ffee75 (github): Build config: Default to -O2 on gcc
There has been a number of issues with -O3. skyjake
17:57 Revision da05e807 (github): Fixed issues with the management of various model resources:
* GL textures were not released during a texreset or a game change.
* Model skins were not destroyed during a game ch...
danij
17:56 Revision e409ad82 (github): Mac OS X: Use the correct png.h on Lion
The correct png.h is from the 10.6 SDK, which is version 1.2. skyjake
17:52 Revision 402ae8fb (github): Ensure that the default port to connect to is zero
The value was uninitialized previously. skyjake
17:50 Revision a76c300b (github): Refactor: Initiate registration of the file resource namespaces from DD_StartupWorker
rather than as a function of F_InitResourceLocator. danij

2011-07-20

15:54 Revision 476c64c2 (github): font_s is not a defintion. It is an absract base for the runtime representation of fonts. The dehreader doesn't need to know about it.
danij
15:50 Revision c641ef6e (github): Mac OS X: Fixed all gcc compiler issues
skyjake
15:25 Revision 87ce4754 (github): Added a public definition for font_s
This solves the compiler warnings about font_s. skyjake
12:24 Revision b32f8d24 (github): Mac OS X: Fixed all gcc compiler issues
skyjake

2011-07-19

21:31 Revision c37761fd (github): Warnings and missing symbols
Fixing the build post merge. skyjake
21:23 Revision 8a7ec31a (github): Added a public definition for font_s
This solves the compiler warnings about font_s. skyjake
20:19 Revision f2bdbd72 (github): Refactor texture namespace type names inline with the conventions already in
use with materials (and now fonts too). danij
20:17 Revision 13c1872f (github): DD_ParseFontNamespace should return fontnamespaceid_t not materialnamespaceid_t
danij
19:23 Revision a03163ae (github): Merge branch 'beta6-ringzero' into ringzero+master
Conflicts:
doomsday/engine/portable/src/dd_main.c
skyjake
19:14 Revision 6d6b9e48 (github): Fixing the build
skyjake
18:34 Revision 52d67aae (github): Merge branch 'master' into ringzero+master
Conflicts:
distrib/win32/setup.iss.template
doomsday/CMakeLists.txt
doomsday/build/win32/doomsday_cl.rsp
doomsday...
skyjake
12:20 Revision 6bfdaaa9 (github): Merge branch 'beta6-ringzero' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into beta6-ringzero
danij
11:39 Revision 020f01e3 (github): Copyright years update
This should make merging ringzero with master a bit easier. skyjake
11:35 Revision 9e2669fe (github): Copyright years update
This should make merging ringzero with master a bit easier. skyjake
11:23 Revision 3def8bed (github): Copyright years update
This should make the merge with ringzero a bit easier. skyjake
11:09 Revision 6f01f570 (github): Fix typo(?) in "already-loaded" log message output by dd_wad.c's addFile routine.
danij
01:47 Revision b872f196 (github): Merge skyjake's patch to 704f0591bcda1410525c28e4738fb3e5993e6a9b
danij
01:43 Revision 05383772 (github): Do not attempt to upload/prepare gl texture content in novideo mode.
danij
01:38 Revision b5a3de3c (github): Do not attempt to upload/prepare gl texture content in novideo mode.
danij
01:35 Revision ae823681 (github): Missing newline in GL_PruneTextureVariantSpecifications.
danij
01:34 Revision b516209c (github): Do not attempt to upload/prepare gl texture content in novideo mode.
danij
01:29 Revision c7f23b93 (github): Do not attempt to apply control bindings in dedicated server mode.
danij

2011-07-18

18:05 Revision 24df2e66 (github): Added var "net-dev-latency" for simulating lag
Messages are received only after the simulated lag
interval has elapsed.
skyjake
17:39 Revision b33fad16 (github): Make sure clients never teleport locally
skyjake
17:35 Revision 29e0b3cf (github): Fixed: Client was able to exit the map locally
Clients are not able to exit the map on their own. The server is
responsible for determining if and when the map shou...
skyjake
17:26 Revision 2328e56c (github): Allow "suicide" cmd for clients
While it is technically a cheat, it allows getting out of a jam
without disconnecting. Thus "suicide" is now allowed ...
skyjake
17:15 Revision 6e325924 (github): Allow rend-dev-mobj-bbox in netgames
Quite useful for debugging. skyjake
17:04 Revision 4a38f3a6 (github): Fixed: Frags should be cleared for a newly joined player
skyjake
00:08 Revision 4b548abd (github): isDedicated and novideo are not interchangeable
Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
skyjake

2011-07-17

19:53 Revision 14e3050c (github): Win32: Fixing novideo mode
Tried to cherry-pick 704f059 from ringzero, but it went awry.
Instead, this commit contains the equivalent changes ap...
skyjake
19:21 Revision 3cec0bcd (github): isDedicated and novideo are not interchangeable
Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
skyjake
19:18 Revision b16409f7 (github): Fixed: Do not attempt to query the OpenGL error state in DGL_End() when in dedicated-server mode.
danij
19:15 Revision cc9426ef (github): Fixed: Sys_ConPrint should not attempt to print zero-length strings.
danij
 

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