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From 2011-06-22 to 2011-07-05

2011-06-30

06:12 Feature #1542 (New): Use hit origin for Damage generator
The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl... vermil

2011-06-28

23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g... zoeikon
23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
smoothshoes

2011-06-23

17:32 Feature #1540 (Rejected): Smaller near clip distance
With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0... jimigrey
 

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