Activity
From 2011-05-31 to 2011-06-13
2011-06-13
- 23:05 Revision a3b1e5af (github): Whitespace changes in doomsday.def
- 22:59 Revision c58db312 (github): Refactor: Improved symmetry of the font renderer API - all text draw
- commands (block, fragment and character) now use the same argument list.
Also added some further documentation about ... - 20:18 Bug #963 (New): "spawnmobj" baddies auto wake up in area the player has shot
- Bad guys spawned by the spawnmobj console command automatically wake up and seek the player if they are spawned in a ...
- 19:41 Revision d1e97e7c (github): Commented the interfaces for the font renderer's text drawing commands.
2011-06-12
- 14:17 Revision 52591c87 (github): Cleanup.
- 14:05 Revision da19811b (github): Refactor: Turned the caseScale argument for FR_DrawText into a
- font renderer state attribute.
- 12:16 Revision d9cfd2b7 (github): Implemented font renderer current attribute getter methods for querying
- shadowOffset shadowStrength and glitterStrength to complete the set.
- 11:38 Revision 91376c74 (github): Refactor: Renamed FR_SafeFontIdForName to FR_FindFontForName
- Refactor: Renamed FR_FontIdForName to R_MustFindFontForName and
moved out of the engine into plugins/common/src/g_game.c - 11:09 Revision 39441156 (github): Renamed api/dd_bitmapfont.h to api/dd_fontrenderer.h
- 11:02 Revision 30f0bc89 (github): Renamed include guard strings for dd_bitmapfont.h and gl_font.h to reflect
- their current roles.
- 10:59 Revision 0bace5c0 (github): Refactor: Renamed FR_Font to FR_BitmapFontForId and FR_GetCurrentId to FR_Font
- 10:20 Revision 067dcdc3 (github): Refactor: Removed all arguments from FR_DrawText that are now in the font
- renderer attribute stack. Refactored callers to configure attribute state.
Fixed: Map name displayed while the autom... - 09:09 Revision fac91315 (github): Refactor: Removed the color+alpha arguments for FR_DrawText and replaced
- with the current GL color+alpha values.
- 08:17 Revision 4fad5518 (github): Added "leading" to the font renderer attribute stack.
- 07:01 Revision f975ae6c (github): Refactor: Added a drawTextFlags argument to the WI_DrawPatch family of functions.
- Moved the MN_MergeMenuEffectWithDrawTextFlags logic out and made this the
responsibility of the caller.
As of this c... - 06:11 Revision 3e97cfa6 (github): Refactor: Removed alignment flags from drawTextFlags and replaced their
- usage with the general purpose alignmentFlags defined in dd_share.h
- 05:07 Revision df9171f4 (github): Refactor: Dropped the "initial count" argument from the font renderer's
- draw-text-fragment argument list. Callers should not be manipulating
this value; the engine will do so according to t... - 04:46 Revision afd697f0 (github): Refactor: Glitter strength is now a font renderer state attribute.
- 04:08 Revision af859e1e (github): Refactor: Shadow strength is now a font renderer state attribute.
- 03:11 Revision 1fda008d (github): Switched values for DTF_ALIGN_TOP and DTF_ALIGN_BOTTOM to match alignmentFlags
- 03:09 Revision 898ad8ed (github): Refactor: Implemented an attribute stack (max depth=4)for the engine's
- font renderer and added the tracking and shadow offset properties to it.
Note that the current font is NOT a member o...
2011-06-11
- 17:38 Revision 25779031 (github): Refactor: "Tracking" is now a font renderer state property rather than
- a draw text/text-fragment argument.
- 12:40 Bug #966: [Doom] Use of CWILV graphics on automap
- I'm not sure there is much more we can do about this in practice. Any ideas?
- 12:24 Bug #962: Crashing when returning to Shadow Wood
- Thanks for taking the time to report this, however this is an already known issue, see here - https://sourceforge.net...
- 12:24 Bug #962 (Closed): Crashing when returning to Shadow Wood
- I crash every time when I'm returning to Shadow Wood. I have tried disabling all the addons and such, but it doesn't ...
2011-06-09
- 20:02 Revision a2d50548 (github): Refactor: Removed alignment flags from drawPatchFlags and replaced their
- usage with the general purpose alignmentFlags defined in dd_share.h
- 19:29 Revision acd5bb38 (github): Began bringing Doom64's HUD up to date with recent changes.
- I'll return to this later once the rest of the refactoring is
complete but it now at least builds without error. - 19:26 Revision 7695df83 (github): Refactor: Split the alignment flags from uigroupFlags and moved
- them up into UIWidget. Moved the definitions for these flags all
the way up into dd_share.h - 18:14 Revision b9ebda98 (github): Refactoring HUD UI widgets removing the 'hideId' property from uiwidget_t
- and into the drawer + updateDimensions methods instead for now. This
functionality should be implemented at a higher ... - 16:01 Revision 8292fb3b (github): Menu objects and UI widgets now record their dimensions and origin.
- Dimensions are currently always updated every time they are drawn.
Obviously this is not necessary but all widget/obj...
2011-06-08
- 20:49 Revision 17e93ba8 (github): Hexen has no map name patches either.
- 20:43 Revision 6f8e0c1f (github): Fixed all games: Console help string for "reveal" - the subsector viewer has since been removed.
- 20:41 Revision 0f568d51 (github): Missing include in common/src/hu_lib.c
- 20:40 Revision d22c3206 (github): Missing includes in jdoom/include/st_stuff.h
- 20:39 Revision 42317bba (github): Fixed Heretic: Missing UI map name display.
- 20:36 Revision b89b5021 (github): Updated Hexen to use UIAutomap.
2011-06-07
2011-06-06
2011-06-05
- 21:02 Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
- this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
2011-06-04
- 17:31 Revision e3707289 (github): Fixed uninitialized return value
- 12:02 Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
2011-06-03
- 17:43 Revision a08a94f5 (github): Network-aware object damaging
- To support the GPT_DAMAGE packet, the P_DamageMobj() function was modified to
include a parameter for skipping all ne... - 17:37 Revision 0ca9823b (github): Heretic: Fixed beak attack
- No action request was made of the beak attack.
Now the action is requested like any normal
weapon firing. - 17:36 Revision 127c0459 (github): Added a damage request packet
- Clients can use GPT_DAMAGE to request damage on specific
target objects. However, it is currently unused. - 17:35 Revision 503212b5 (github): Added P_MobjForID: lookup up mobjs based on ID
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