Activity
From 2011-05-23 to 2011-06-05
2011-06-05
- 21:02 Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
- this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
2011-06-04
- 17:31 Revision e3707289 (github): Fixed uninitialized return value
- 12:02 Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
2011-06-03
- 17:43 Revision a08a94f5 (github): Network-aware object damaging
- To support the GPT_DAMAGE packet, the P_DamageMobj() function was modified to
include a parameter for skipping all ne... - 17:37 Revision 0ca9823b (github): Heretic: Fixed beak attack
- No action request was made of the beak attack.
Now the action is requested like any normal
weapon firing. - 17:36 Revision 127c0459 (github): Added a damage request packet
- Clients can use GPT_DAMAGE to request damage on specific
target objects. However, it is currently unused. - 17:35 Revision 503212b5 (github): Added P_MobjForID: lookup up mobjs based on ID
2011-05-30
- 17:13 Revision 28ef01e5 (github): Builds: Clean up empty directories during purge
- If an event directory becomes empty it gets deleted.
2011-05-29
- 14:48 Revision d5f5771e (github): Builds: Finished apt repository purge
- 14:38 Revision 37b4bc86 (github): Builds: Purging old releases from the apt repository
- 12:11 Revision 6c14dc20 (github): Builds: Purge builds older than 12 weeks
2011-05-27
- 16:09 Revision 687cb47b (github): Player message log widgets are now implemented as native rather
- than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
2011-05-25
- 21:39 Revision 41a4a080 (github): Heretic: Fixed multiplayer chicken morph
- There were some issues with updating the client's
state after a morph occurred. Also, the server wasn't
changing the ... - 03:38 Revision b9577a12 (github): Player chat widgets are now implemented as native rather than wrapped
- widgets. Instances of UIChat for each local player are now owned by
the statusbar/HUD module (implementation remains ...
2011-05-24
- 21:20 Revision 5eef3247 (github): Heretic: Fixing chicken morph
- Located a few issues with the code (such as using __JHERETIC
instead of __JHERETIC__) that were messing things up.
Cu... - 17:10 Revision 0996f740 (github): Multiplayer: Fixed player attack animation
- The server was omitting mobj delta updates if it deemed
them too frequent. The check was removed as
unnecessary. - 16:53 Revision e583c621 (github): Hide the crosshair upon player death.
- 16:49 Revision fc1180e8 (github): Refactored menu and hud objects to use engine font identifiers when
- referencing fonts rather than game font indicies.
- 04:01 Revision 2c5c7523 (github): Refactored libcommon's drawMapMetaData, changing the font argument
- to an engine font identifier.
- 04:00 Revision 7aa8645e (github): Refactored Heretic's IN_DrawTime, dropping the font argument in
- favor of using the font-render-state's current font.
- 03:50 Revision 00840058 (github): Refactored HU_DrawText, dropping the font argument in favor of
- using the font-render-state's current font.
- 03:40 Revision d1696214 (github): Refactored M_DrawTextFragmentShadowed, dropping the font argument
- in favor of using the font-render-state's current font.
- 03:40 Revision 9c2b1f58 (github): Refactored the MN_DrawText family of functions, dropping the font
- argument in favor of using the font-render-state's current font.
- 02:46 Revision 1e169f82 (github): Fix typos in comment.
- 02:34 Revision bf237654 (github): Refactored the WI_DrawPatch family of functions:
- * Moved patch replacement selection logic out into new functions.
* Changed the font argument to a engine font identi...
2011-05-23
- 17:52 Revision 55fc4ddd (github): Fixed libcommon: Patch replacement value strings were being composed
- by erroneously interpreting a patchid_t as lumpnum_t
- 17:44 Revision 92e197ad (github): Added new public API routine R_GetPatchName for querying the name
- associated with a unique patch identifier.
I opted not to make use of patchinfo_t because the games currently
static... - 17:37 Revision bbc4ddc6 (github): Less debugging verbosity
- 16:28 Revision 3d691a0b (github): Reordered hu_lib.c collating related code.
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