Activity
From 2011-05-09 to 2011-05-22
2011-05-22
- 21:57 Revision 1af1f0f3 (github): Hexen: Allow spawning mobjs for client
- 11:52 Revision 8fd016b4 (github): Cleanup.
- 11:40 Revision e25ea9b2 (github): Forgot to add common/include/m_ctrl.h
- 11:00 Revision d123b04d (github): Fixed: Font renderer calculated the fade-in shadow multiplier back to front.
- 10:47 Revision c44a2d80 (github): Continued work on breaking up the game menu...
- 02:23 Revision edee5264 (github): Fixed Doom/Heretic: Attempts to load vanilla saved games would
- result in SIGSEGV. They aren't working yet, however. Larger
changes are necessary to fix the myriad problems with this. - 02:17 Revision 58d09a7b (github): libcommon's readGameSaveInfoFromFile() from must now ensure that
- saved game names are not empty; so populate with the string
"UNNAMED" if necessary. - 02:14 Revision 211e85c1 (github): FileReader must copy non-LZSS-compressed file contents into
- a Zone-allocated memory block.
2011-05-21
- 04:04 Revision b2180cce (github): Moved the contents of libcommon's m_defs.h into hu_lib.h
- 01:39 Revision 0906b0a6 (github): Began dividing up the menu system, separating the underlying
- (generic) UI widget subsystem from the game menu implementation.
So far so good, its a relatively clean break with o...
2011-05-20
- 19:54 Revision ca4591cf (github): More robust argument validation for the "load" and "unload" ccmds:
- * Trim whitespace around search paths.
* Ignore attempts to "load" directories as resource files. - 19:52 Revision 035b20eb (github): Do not warn about unused model definitions in r_model.c's setupModel()
- We don't do this for any other type of definition.
This functionality would be best implemented as a console command... - 19:48 Revision 49ed8add (github): HUD widget-groups are now widgets with children.
- A somewhat crude implementation at present, however this doesn't matter
given that the system is to be merged with th... - 02:17 Revision 2f716186 (github): Refactored away duality in uiWidgetGroupFlags; no need for top-to-bottom and bottom-to-top when left-to-right and right-to-left could be reused in combination with a is-vertical flag.
- 01:47 Revision e5ae25d1 (github): Dumped HUD widget-group names and began turning the groups into container widgets.
2011-05-19
- 20:01 Revision 2e614a8b (github): Font is now a HUD widget property.
- 18:44 Revision 20893f54 (github): Completed phase #1 of the game HUD fixup - "widgetizing" all displays.
- Changed Hexen: Extended the "give" ccmd adding the argument 'r' - give armor.
Fixed Hexen: The "give" ccmd did not gi...
2011-05-17
- 18:20 Revision 21aaaa41 (github): Client: Fixing player animation (2 of 2)
- Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move v... - 18:16 Revision 9ed09b0e (github): libcommon: Player walk state check
- Added a function for determining whether the player mobj
is currently in a walk state. - 17:13 Revision 884bdb73 (github): Align zone memblock sizes to pointer size
- As suggested by makovick in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=2995576&group_id=74815
- 17:03 Revision dc28b583 (github): Unix/CMake: Link against libm
- As suggested in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=3303159&group_id=74815
2011-05-15
- 17:01 Feature #1534: Alternative for decoration light pattern skip
- Allright, I'll try that instead.. I guess this will also make that other light decoration idea redundant.
- 16:00 Feature #1538 (Closed): XG: (de)activation event option when changing line types
- A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG - 16:00 Feature #1537 (New): [XG] Activation event option when changing line types
- A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG - 13:48 Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2)
- The first issue was that the player angles weren't sent to the
server in the PKT_COORD packet. - 13:47 Revision 1fa57380 (github): Incremented server protocol version number
- To break compatibility with previous versions.
- 11:16 Revision 6658d3d2 (github): Check when the build number is not defined
2011-05-14
- 17:24 Revision a7facb42 (github): Basic inventory item use in multiplayer
- The client sends a use request. It seems some effects
are not sent from the server (e.g., the Egg artifact).
2011-05-13
- 18:02 Revision b92d991b (github): Remove unnecessary dependencies in hu_chat.c
- 16:47 Revision 8adc17e2 (github): Cleanup of the libcommon's chat widget, moving all code for this
- into hu_chat.c/h (both high and low level interfaces).
- 15:56 Revision ecf820dc (github): Do not attempt to draw a view border if the window dimensions have not yet been set.
- 02:23 Revision a8c5eba9 (github): Removed ccmd "printinfo" and moved the game info query into the generic "help" (what) ccmd.
- 01:33 Revision 083f93bc (github): More log consistency tweaks.
- 01:16 Revision 8f56c147 (github): Further log consistency tweaks.
- 00:57 Revision 757b08ba (github): Various minor tweaks to log message verbosity levels and formatting, for consistency.
- 00:27 Revision 24ffab4a (github): Changed: Do not warn about missing sound lumps whilst parsing DEDs, instead, warn at sample cache time.
2011-05-12
- 18:24 Revision 5ecce184 (github): Fixed viewwindow calculation inaccuracy resulting in a single pixel wide
- vertical strip of the view border being drawn on the right of each local
player's view, even when playing in "fullscr... - 17:04 Revision 8c3db240 (github): The viewwindow properties must be stored separately for each local player.
- 16:57 Feature #1536 (Closed): In map Infine pauses when the menu is open?
- Maybe all in map Infine should be paused when the menu is open or the game is paused; currently they continue running...
- 15:37 Revision ccc8e91b (github): Fixed local player viewconsole assignment and sharp view interpolation
- (all local players were sharing a single sharp viewer position).
Note this incorporates changes to r_main.c from rev...
2011-05-11
- 23:46 Revision eb3e8c96 (github): The game message drawer can now use the engine's bordered projection
- setup rather than doing it itself.
- 23:28 Revision 819c246b (github): Refactor: Abstracted the ultra-wide window/resolution scale and alignment
- stuff into a new set of public API utility and drawing features.
Intermissions in all games now use bordered project...
2011-05-09
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