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From 2011-03-29 to 2011-04-11

2011-04-09

00:15 Feature #1534: Alternative for decoration light pattern skip
The problem with this idea is that it asks the engine to interpret your intentions in a non-trivial way for every sur... danij

2011-04-08

23:56 Feature #1534: Alternative for decoration light pattern skip
Yea, some kind of merge or limit sounds what I've been thinking. Though if the surface is large enough, then there co... jimigrey
23:40 Feature #1534: Alternative for decoration light pattern skip
I think I see now where this suggestion has come from. Its because you are wanting the engine to dynamically "merge" ... danij
23:35 Feature #1534: Alternative for decoration light pattern skip
So the intention is to limit the maximum number of times the decoration will tile, so that a single definition is int... danij
23:31 Feature #1534: Alternative for decoration light pattern skip
It's easier to align LITE5 kind of lights to floors and ceilings, as they can be fitted nearly anywhere. But that kin... jimigrey
23:27 Feature #1534: Alternative for decoration light pattern skip
72 lights vs 9 lights
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b/7681/...
jimigrey
23:27 Feature #1534: Alternative for decoration light pattern skip
Perhaps it would help if you could explain what this placement method is intended to enable and/or examples of when i... danij
23:08 Feature #1534: Alternative for decoration light pattern skip
Image with more explanation
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b...
jimigrey
22:19 Feature #1534: Alternative for decoration light pattern skip
Ok, I made some image that might explain it a bit better, I hope. jimigrey
22:18 Feature #1534: Alternative for decoration light pattern skip
I have read this through numerous times in an attempt to wrap my head around your suggestion but I've no idea what yo... danij
19:37 Feature #1534 (Rejected): Alternative for decoration light pattern skip
I have another idea for decoration lights. It would be some sort of density. It would always create at least one ligh... jimigrey
21:31 Feature #1533: Decoration light color from sector
Is it useful though? Artistically speaking, when would one realistically want the light decoration color to be the sa... danij
20:52 Feature #1533: Decoration light color from sector
Yes, I meant that they would use the sector's light color. I experimented on this myself. I made it so that if I set ... jimigrey
18:12 Feature #1533: Decoration light color from sector
It shouldn't be necessary to create multiple copies of the same texture. You can use the same texture with as many ma... danij
06:33 Feature #1531: "take" cmd to take away pickup powers
I suggest that we do not allow "give" to work like this and instead implement a "take" console command. The only reas... danij

2011-04-07

21:31 Feature #1533 (Rejected): Decoration light color from sector
Just a thought that it could be useful if the color of the decoration lights could match the light color set in the s... jimigrey

2011-04-06

11:53 Feature #1532 (New): [Doom|Heretic] Secret found message text
There doesn't seem to be an external text string for this one.
HeXen has no secrets and hence doesn't have a secre...
vermil

2011-03-31

15:01 Bug #959 (New): [Doom] Crushed bad guys and tag666
I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering.... vermil

2011-03-30

15:00 Bug #961: Hexen crashes on start-up with certain xccp models
Doomsday output log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17bb9fee/6f91/attachment/doo...
sgparry
12:31 Feature #1531 (New): "take" cmd to take away pickup powers
Not all give console commands for timed pickups can't be turned off by re-entering the command in beta 6.9.
*Label...
vermil
11:46 Feature #1530 (New): [XG] ltf_count requirement
I would like to propose a new XG requirement type; ltf_count.
With the associated fields; "Count = X", "Count abov...
vermil
11:09 Bug #958 (Closed): XG: when_last and count line types
The when_last requirement only functions when the line itself changes its own count from 2 to 1.
If the count of ...
vermil
 

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