Activity
From 2011-02-23 to 2011-03-08
2011-03-08
- 23:58 Revision 05bb1818 (github): Fixes that allow a client to join a network game
- Started work on debugging the network client. This commit fixes
the most glaring problems with client connect: data m... - 23:38 Revision e469e35c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 23:36 Revision d6240641 (github): Saner 64-bit compile-time checks.
- __64BIT__ is now defined if the build is a 64-bit one. The 32/64-bitness
is included in the executable description (v... - 23:33 Revision d233d903 (github): Fixed a number of compiler warnings.
- Mostly about type conversions, discarding const.
- 08:52 Revision a91b5107 (github): RSS: Added a summary for each entry.
- 01:13 Revision e0875c69 (github): Use the non-ARB versions of the multitexture function pointer types on Windows.
- 00:32 Revision 1b144629 (github): Refactored interface to OpenGL with a minimum requirement of version 1.4
- * If the implementation reports a lower than required version; display a critical message and gracefully abort startu...
2011-03-07
- 10:19 Revision e9074ea5 (github): Added DOOMSDAY_RELEASE_TYPE and a more logical version ID.
- The Doomsday version text now contains the release type
(unstable, candidate, stable). Revised the way the version
te...
2011-03-05
- 19:37 Revision ea238380 (github): Fixed dedicated server UI on ncurses / Mac OS X
- Most likely this fixes the dedicated server UI also for other
Unix builds. Added checks for isDedicated in various pl... - 14:46 Revision 704510a5 (github): Lets not leave it to the gl implementation to decide the actual internal format for textures when the user has explictly requested that compression be disabled.
- 14:08 Revision 4aab2a8d (github): Continuing the refactoring of texture uploading/processing. Hmm, why are we converting *all* texture types to RGB(A) prior to upload even if we request a different gl format (they'll have to be converted again before they can be used by the implementation)?
- 11:05 Revision 21581093 (github): RSS: Fixed a typo.
- 11:02 Revision 265aa044 (github): RSS: Improved appearance of build status table
- 10:40 Revision bfc95e64 (github): RSS: Informative build status table
- Organized all the build information into a nice-looking table.
Warnings and errors are counted in build logs and show...
2011-03-04
- 18:25 Revision 09e8286e (github): RSS: Terminology tweak.
- 17:58 Revision 73e79924 (github): RSS: Prettier formatting for commit body.
- Removed newlines from commit body, leaving only paragraph breaks.
This makes the text reflow better in a web browser ... - 17:46 Revision 6b3036c8 (github): RSS: Crop very long commit subject lines.
- If the commit subject line is very long (maybe the committer has not included
one), break down the subject line after... - 15:48 Revision b0a2473a (github): Build script: Fixes and fine-tuning.
- HTML tags in revision log entries are now converted to character
entities. Added a command for regenerating the revis... - 14:29 Revision 290caf28 (github): Changed: Removed dependence on the GLU library; the only thing we were using it for was gluBuild2DMipmaps. As a temporary measure I've borrowed code for this from the Mesa 3D graphics library to ensure continuity and to avoid introducing any new issues. However we now have at least three different algorithms for generating mipmaps and I'm presently in the process of combining them. We really only need one fallback algorithm on application side; we should instead make use of the GL_ARB_imaging functionality where available to accelerate all image processing on the GPU.
2011-03-03
- 12:58 Revision 655cf626 (github): Fixed: S3TC texture compression was not being utilized when available. Remember that texture compression can be disabled via the command line with -notexcomp Todo: Our format selection logic clearly needs work... Changed: S3 texture compression support is now a compile-time option; remove the USE_TEXTURE_COMPRESSION_S3 define in sys_opengl.h to disable. Todo: Expose as a make option? Changed: Multitexture support is now a compile-time option; remove the USE_MULTITEXTURE define in sys_opengl.h to disable. Todo: Expose as a make option?
- 07:43 Revision 5f8f70a7 (github): Fixed lightmap registration; ignore empty URIs.
2011-03-02
- 19:29 Revision 84ca4e85 (github): Include platform architecture in build log filename.
- 19:16 Revision 29f1982d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:14 Revision 27b8a53f (github): Moved the Mac OS X "Read Me.rtf" under distrib.
- It was under doomsday/build/mac, but the Read Me has little to do
with building anything, it's more of a packaging re... - 19:00 Revision 337fadd6 (github): Added a .desktop entry for Doomsday.
- It will appear automatically in the Applications -> Games menu.
- 15:39 Revision b1d3e06d (github): Changed: Removed support for GL_EXT_paletted_texture (-paltex) - explicit hardware support for paletted textures is long gone and it ain't coming back.
- 13:17 Revision 61e31bf0 (github): GL_GENERATE_MIPMAP_SGIS is a per-texture object paramater, not a global state; no need to explicitly disable it before uploading a manually mipmapped texture (default is off).
- 13:14 Revision b4c3ca53 (github): Cleanup.
- 11:50 Revision e0b6f69b (github): Further preparatory refactoring and cleanup of the texture loading/processing pipeline.
2011-03-01
- 23:43 Revision 3dac68b6 (github): Fix game compilation error on non-Windows platforms due to the errno stuff being defined elsewhere.
- 22:13 Revision 2c3a5278 (github): Fixed hq2x's LerpColor.
- 21:54 Revision 9fff28f2 (github): Normalize line endings.
- 21:52 Revision c89e818d (github): Updated naming conventions of the color space conversion macros to follow common notation. Reverted the RGB to YUV hash key to the original 16bit one derived from an RGB565 conversion; it didn't make enough appreciable difference to warrant the additional memory requirement.
- I'm going to leave the hq2x implementation as is for now. I know what needs to be done but there is more important wo...
- 21:09 Revision 2204315d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:51 Revision 919fdf6f (github): Got rid of some FIXMEs.
- 20:25 Revision 1308ba5c (github): Moving deb packages to the apt repository.
- 20:09 Revision a7fb69c9 (github): Revised apt repository generation to accommodate multiple archs.
- 09:00 Revision 29f8ef9c (github): RSS: Fine-tuning.
- There were a couple of problems with the RSS feed. Most importantly, the
build event timestamps were not properly det... - 08:18 Revision 52efda14 (github): RSS: Just set the lastBuildDate, not channel pubDate.
- 00:28 Revision 82e7fa71 (github): Fixes to the RSS feed as recommended by the RSS validator.
- 00:17 Revision a5d0b6eb (github): Running validator on the RSS feed.
2011-02-28
- 22:08 Revision e0bc6332 (github): Using <h2> is a bit too strong.
- 22:06 Revision 805364cc (github): Absolute path for diskutil in the script.
- 20:29 Revision 63f5ed1b (github): Fixes for the Win32 platform.
- 20:22 Revision 0770a885 (github): Fixed git pull.
- 20:16 Revision a9ec0eee (github): Don't leave uncompressed compiler logs in the master dir.
- 19:27 Revision 0fc1975b (github): Don't leave uncompressed compiler logs in the master dir.
- 19:02 Revision 885cb922 (github): Fixed problem with enumerating builds.
2011-02-27
- 19:05 Revision c82e0247 (github): Include a apt source list for automatic updates.
- 18:54 Revision fa76d7a8 (github): Of course it helps if you get the planes in the correct order. I wonder why the HQ2x algorithm has swapped the read order of the Y and v components? It doesn't make any difference of course (when you get them in the correct order at least, heh). Also use 32bits for accumulation in LerpColor.
- 18:49 Revision a1a5fd69 (github): Fixed the dpkg package scanning.
- 18:43 Revision bb803a53 (github): Apt repository builder for .deb releases.
- 15:19 Revision 31c1af72 (github): Fixed typo in comment in GL_SmartFilterHQ2x - bytes not bits.
- 14:58 Revision f84be69b (github): Added an RSS feed generator for listing the build events.
- 14:57 Revision f5c10c20 (github): Normalize line endings.
- 14:55 Revision 5a470d13 (github): Fixed: HQ2x implementation on big endian platforms made an additional swap when translating the center sample to the destination pixel.
- Clean up in preparation for further changes; we aren't handling alpha correctly atm.
- 11:58 Revision bd26d07b (github): Fixed: Fractional texture coordinate/positioning miscalculation when drawing sprites.
- 11:01 Revision 1638950e (github): Ignore build logs.
- 10:57 Revision ad3a82cc (github): Log both stdout and stderr.
- 10:49 Revision cc227ec6 (github): Consistent naming.
- 10:48 Revision 5a9d404e (github): Use stderr for the log.
- 10:41 Revision b1be6201 (github): Typo.
- 10:33 Revision 45265b1d (github): Fixes.
- 10:23 Revision e2967246 (github): Building today's platform build.
- 10:07 Revision 146d9f34 (github): Working on build_event script.
- 09:59 Revision 09a42122 (github): Fixed encoding.
2011-02-26
- 23:52 Revision 286440f8 (github): Revised changelog format.
- 23:45 Revision 8ac29c39 (github): Tweaked changelog format.
- 23:06 Revision 7a328347 (github): Script for creating a new build event.
- 22:05 Revision 1e4ff6a2 (github): On Snow Leopard, build an Intel-only binary for minimum 10.6 deployment.
- 18:49 Revision d871d5e4 (github): Fixed: ColourOutlines algorithm now spreads non-masked pixels in four directions rather eight. This prevents introducing non-border colors into the texture's non-masked/masked edge, which can result in visible artefacts if subsequently put through the hq2x algorithm (it doesn't care that the pixel is masked out when interpolating color).
- 18:41 Revision 64aac608 (github): Fixed memory leak in GLTexture_Prepare inadvertently introduced in previous commit.
- 14:28 Revision 56291cc2 (github): Continued cleaning up image loading in preparation for further changes.
2011-02-25
- 18:47 Revision a4852724 (github): Normalize line endings.
- 18:39 Revision d22926ac (github): Improved hq2x implementation:
- * Fixed: Filter sampling did not wrap around texture borders resulting in noticeable artefacts when tiled.
* Changed:... - 15:57 Revision f82a5744 (github): Use dpkg to determine system architecture.
- 14:01 Revision 5d5bb95d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:59 Revision 1c7f6cb0 (github): Use the always-numerical version in the right places.
- 13:56 Revision dc66abc9 (github): Tried a bunch of stuff to fix the version number in the Windows
- Add/Remove Programs dialog ("Uninstall or change a program" on Windows 7),
but to no avail. - 12:21 Revision e5ec3b64 (github): Tweaked Snowberry packaging and py2exe options to fix deployment on XP.
- Also removed dependency to the win32api Python extension.
- 11:14 Revision f8b3f3c0 (github): There seems to be a strange file ownership issue with Win7/py2exe
- related to the dist directory created by py2exe. Hopefully this fixes it.
- 10:08 Revision 82fc9ae2 (github): Changed: When using console word completion mode 0 (echo all) automatically reset the console history buffer line offset.
- 10:05 Revision 8235e364 (github): Fixed missing initialization LG_SectorChanged
- 10:04 Revision 4ec864ba (github): Fixed comment in TGA_Save24_rgb888 which proclaimed the output as BRG - its not, its BGR.
2011-02-24
- 22:35 Revision 9b92639f (github): Merge branches 'master' and 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 22:28 Revision f6c76efc (github): Finished with Ubuntu packaging (engine, games, launcher).
- 19:32 Revision 50b6e736 (github): Removed obsolete files.
- 19:31 Revision 44df5d6d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:30 Revision 42df6bc7 (github): Cleared up unnecessary Win32 stuff from the CMake files while working on Ubuntu packaging.
- 17:09 Revision e611f76d (github): Be more consistent.
- 17:07 Revision 796088ce (github): Clarified language.
- 15:17 Revision f10b1870 (github): Wholesale copyright year update.
- 15:08 Revision 48e4c574 (github): Windows version of the platform_release script is now working correctly.
- Failed builds are signaled through errorlevels, and cause the script to
stop. Also, cleaned up some of the version in... - 14:23 Revision ef25ad75 (github): Ignore build artifacts.
- 14:22 Revision 3f302a41 (github): Updating the Windows build.
- 12:30 Revision 6582e888 (github): $Id$ tags are not used with Git.
- 09:51 Revision b4adef5e (github): Addressed "Sectors with zero linedefs result in SIGSEGV after load" (see here: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3190384&group_id=74815).
- * Fixed: Recalculation of the sector environmental sound properties (e.g., after a plane move) did not work correctly...
- 02:51 Revision fb7d252d (github): Fixed: HOM when attempting to render a map consisting of a single subsector and no node tree. How did this case get lost?
2011-02-23
- 23:01 Revision 712013bb (github): Release name is now usually unnecessary.
- 22:49 Revision b19121fd (github): Merge branches 'master' and 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 22:46 Revision cf6d67ee (github): Updated for building against 10.4 SDK.
- 21:29 Revision b7cc3fcf (github): Revising build scripts for automation.
- 17:59 Revision c6564bca (github): Revising version numbering.
- 17:32 Revision 54e106d7 (github): Fixed DOOM: ST_ARMS offset applied incorrectly (fixes positioning issues seen in mm2.zip)
- 17:30 Revision 15d8c127 (github): Fixed dpDehRead: Trim trailing whitespace from text string replacements in DEH patches. Fixes various minor rendering issues when drawing such strings aligned horizontally to center or right edge.
- 16:18 Revision 2e7be583 (github): Fixed: Missing fakeradio plane shadows for edges of two-sided linedefs with skymasked materials front and back but with a zero-height backsector. Caused due to an older test which attempted to handle the one-way window trick (now handled as a special case a few lines above).
- 06:56 Revision d9ba2c83 (github): Changed: Reset the console last command cursor when closing the console.
- 06:49 Revision 0e2902d5 (github): Fixed: Relative indices of replaced flat and sprite textures were not being respected when forming the name lists.
- 04:16 Revision a2e96251 (github): Removed lump coalescing in the Wad loader as it is nolonger necessary.
- 04:08 Revision d4bbed60 (github): Fixed: Dynamic light surface projection could incorrectly determine lights not reaching the surface being lit.
- 04:06 Revision fec51969 (github): Fixed: Middle texture yoffset position calculated incorrectly.
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