Activity
From 2011-01-04 to 2011-01-17
2011-01-17
- 08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
- 07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
- 06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
- 03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
- 03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
- 02:54 Revision 0501c77d (github): Clean up.
- 02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
- 01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
- 01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
- 01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
- 00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
- 00:53 Revision 610e1338 (github): Continuing work on ringzero:
- * All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
2011-01-14
2011-01-13
- 13:54 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- To re-activate this long dormant bug report with a little more information.
I've noticed that horizontally scrolling...
2011-01-08
- 00:14 Revision 96f301b3 (github): Fixed: Fatal error during map load when attempting to polygonize a map with only a single subsector.
- Changed the hardenBSP() algorithm to work for root-less BSPs (i.e., a single leaf and no node structure). Obviously t...
2011-01-07
- 23:45 Revision 7880fb31 (github): Normalize line endings.
- 23:42 Revision de7257cb (github): Fixed jHexen: Added some basic checking for malformed ACS bytecode in P_LoadACScripts. Zero-length "dummy" BEHAVIOR lumps no longer cause a fatal error during map load. No point in doing anything more elaborate at this stage; the ACS-bytecode-to-Doomsday-Script interpreter is nearly completed and is already a lot more robust.
2011-01-06
2011-01-05
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