Fixed: Fatal error during map load when attempting to polygonize a map with only a single subsector.
Changed the hardenBSP() algorithm to work for root-less BSPs (i.e., a single leaf and no node structure). Obviously this results in HOM during render but it addresses the fatal error. Now, why aren't we producing a root node in this case?
Fixed: Fatal error during map load when attempting to polygonize a map with only a single subsector.
Changed the hardenBSP() algorithm to work for root-less BSPs (i.e., a single leaf and no node structure). Obviously this results in HOM during render but it addresses the fatal error. Now, why aren't we producing a root node in this case?