Activity
From 2010-11-15 to 2010-11-28
2010-11-28
- 21:52 Revision 18e26fbb (github): Continued refactoring the resource locator; defer the use of resourcenamespace_ts until search-time (alongside file hash (re)build).
- 19:31 Revision dc916d35 (github): Clean up.
- 17:06 Revision 5864610e (github): Translate directives in file paths specified with -def and -defs.
- 15:11 Revision cfa87169 (github): Output a total count of the number of available and playable games in ccmd listgames.
- 13:27 Revision 989ed56a (github): Replaced the doomsday background drawn in null-game mode using a finale animation. Very simple placeholder for now while I get a few things hooked up.
- Feed the UI subsystem's predefined colors into those used with the finale interpreter.
- 10:09 Revision 2d831e85 (github): Fix type mix up in previous commit.
- 10:05 Revision 19208b3d (github): Fixed engine startup and shutdown. Updated variable/argument names re resourcetype_t > resourceclass_t
- 09:22 Revision c9b98b7d (github): Various very minor tweaks to stop gcc's pedantic moaning.
- 09:20 Revision 05f697d9 (github): Fixed build error on *nix.
2010-11-27
- 09:34 Revision c7af8080 (github): Renamed resourcetype_t to resourceclass_t and so too the associated RT_* to RC_* constants. The old naming convention only really made sense from the engine's point of view and considering these are public names; I've decided to go with 'class' rather than type. The old "resource class" stuff is now handled as an extension of the new resource namespacing so there is no conflict.
- The name "resource type" will be used shortly to indicate the file type (in the case of file resources ('zip', 'wad',...
- 08:59 Revision e72f669b (github): Fix spelling error.
- 08:43 Revision 5ce9f4cd (github): Relocated handling of the "mode:" token for finale condition evaluation into the engine. We no longer need to ask the game to do this on our behalf.
- 08:02 Revision 2cc2e55f (github): Clean up.
- 06:50 Revision 063b0477 (github): Fixed compilation on platforms using SDL window management take#3 (?)
- 06:36 Revision 3ed8a403 (github): Fixed compilation on platforms using SDL window management take#2 (?)
- 06:01 Revision 9a99aae6 (github): Various fixes for "null-game" mode.
- 04:32 Revision 7fff4e48 (github): Rename r_extres.c/h to sys_reslocator.c/h
- 04:11 Revision f7cf0552 (github): Fixed compilation on platforms using SDL window management(?)
- 03:47 Revision c520d096 (github): Clean up.
- 03:46 Revision 4fa071b6 (github): Updated application startup on *nix and OS X in line with changes made for the WinAPI platform. Hopefully I didn't break anything.
- 02:25 Revision 9a8f58a1 (github): Fixed memory leak inadvertently introduced in previous commit.
2010-11-26
- 20:39 Revision cc8ed72e (github): Defer filehash population until first-search time and creation of the resource locator filehashes themselves until first-referenced.
- 11:08 Revision 6d2fcc91 (github): Clean up.
- 09:10 Revision 98b3e430 (github): Additional model search paths in DEDs were not being added to the correct resource search path set.
- 08:44 Revision f3b23a88 (github): Clean up.
- 07:43 Revision dc638840 (github): Clean up.
- 07:34 Revision e0667b37 (github): Use QScopedPointer instead of std::auto_ptr.
- 07:04 Revision c3666ea8 (github): Clean up.
- 07:00 Revision 9bc04bf8 (github): Clean up.
- 06:55 Revision 2f11cf8f (github): Continuing work on ringzero:
- * Began introduction of resource URIs. Established base namespaces using the old resource class names. This allows re...
2010-11-23
- 22:46 Revision f2d2836b (github): Going to Qt, part 10.
- Started cleaning up the server.
- 16:30 Revision ecfe0e7f (github): Allow multiple potential names for a resource registered by DD_AddGameResource. Used this feature to declare doomu.wad and doom2f.wad
- 12:59 Revision cbf537bf (github): Refactored away the need to specify the gamemode_t constant for DD_AddGame()
- 09:53 Revision 36621ae0 (github): Preparatory work for revised game resource recognition.
- 00:48 Revision c5e23727 (github): Going to Qt, part 9.
- Use Q_DECLARE_FLAGS() for type-safe flags.
2010-11-22
- 22:32 Revision ca08a398 (github): Handle socket errors gracefully.
- 22:22 Revision a4b23a47 (github): Going to Qt, part 8.
- Refactored the application main loop. de::App iteration now runs as
part of the QCoreApplication event loop. - 21:45 Revision 386fad87 (github): The stoploop test is now redundant.
- 21:37 Revision 574110b1 (github): The ErrorFilter class is not needed.
- 21:35 Revision e3c2d7c6 (github): Going to Qt, part 7.
- Revised handling of exceptions within Qt event handlers.
The basiclink test is now refactored and working. - 12:39 Revision 917d718e (github): Continuing work on high-level management of games and their resources:
- * Ensure ZIPs are processed before WADs.
* Added new resource classes for ZIP, WAD and DED.
* Added new resource type...
2010-11-21
- 19:53 Revision 8e698081 (github): Minor fix ups. Windows build targets working again.
- 19:00 Revision f86b4821 (github): The beginnings of "ringzero".
- 18:43 Revision bb822e65 (github): Going to Qt, part 6.
- The script test is now working.
- 17:59 Revision a164b54d (github): Going to Qt, part 5.
- The archive test is now working.
Removed the SDL window test as obsolete. - 17:29 Revision bf1ef0f8 (github): Going to Qt, part 4.
- Added a common include file for setting up the test apps.
Fixed spacing issues with log message output.
The record te... - 16:37 Revision ba67fbac (github): Going to Qt, part 3.
- On the Mac, build a framework out of libdeng2. The vectors test is now
operational.
2010-11-18
- 19:18 Revision 76da2c49 (github): Going to Qt, part 2.
- libdeng2 can now be fully compiled, although some functionality has been
disabled until it can be refactored into som... - 11:14 Revision d22960bd (github): Fixed Hexen: The command line options -playdemo and -timedemo are handled by the engine; we should not try to interpret them also.
- 10:58 Revision 74f73a92 (github): Fixed the command line options -modeldir and -modeldir2 were processed twice; once by the resource locator and again in the definition reader, resulting in duplicate paths being added to the model filehash.
- 10:41 Revision 31e1c418 (github): Removed redundant "no textures found" log message output by R_InitTextures should no TEXTURE1/2 lumps be found. This is but one type of texture; so there is no reason for a warning.
- 10:30 Revision a3022234 (github): Fixed spurious missing Patch log message when attempting to precache with R_PrecachePatch
- 10:19 Revision c6ffa168 (github): Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)
- Once Beta6.10 is released I'll address this properly by tracking down the cause.
- 10:11 Revision f57efa69 (github): Fixed: Spurious missing lump log message when attempting to change music if the Music definition does not specify a lump resource.
- 09:06 Revision 049bf0ec (github): Added the WinAPI module definition files to the VC projects for each game.
- 06:09 Revision 250c5ca9 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 5 of 5.
- 06:05 Revision c7190e84 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 4 of 5.
- 05:59 Revision d5a484cd (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 3 of 5.
- 05:44 Revision 3aed12b7 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 2 of 5.
- 05:18 Revision 669bd663 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 1 of 5. This should make life several magnitudes easier when we start to utilize other texture types... watch this space :-)
- Removed direct GL texture unit state manipulation from the DGL interface. Now that nothing is using this its a good t...
- 02:17 Revision fd57e224 (github): Fixed libcommon: Off-by-one error in G_PrintMapList resulting in the final map of each episode being left out.
- 02:03 Revision cdc8c016 (github): Fixed libcommon: If a SWITCHES lump is found a copy of it would remain in the lump cache until shutdown.
- 01:51 Revision f1357d82 (github): Changed dpDehRead: Removed numerous redundant/useless log messages output when running with elevated log verbosity.
- 01:25 Revision 97d824bd (github): Cleanup.
- 01:01 Revision 28605dc1 (github): Don't bother storing a copy of the ARCHIVEPATH in SNDINFO lumps as we don't use it.
- 00:14 Revision f2e364dd (github): Cleanup.
2010-11-17
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