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From 2010-10-26 to 2010-11-08

2010-11-04

18:49 Bug #928: [Hexen] Crash on autosave returning to seven portals
_(originally posted by anonymous SF.net user)_
I have the same problem and I don't have any add-ons or resource pack...
skyjake

2010-11-01

17:45 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
This isn't actually a bug, it was a deliberate change. However I understand that this could possibly affect the outco... danij

2010-10-28

13:48 Feature #1525: Allow gaps in Sprite animation frame sets
In what situation would a missing sprite frame be valid? Seems to me that if you have defined the set {A, B, ..., D} ... danij
11:50 Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
Not so much a bug, rather an oversight or small limitation in Dday.
When loading sprite containing wads at start u...
vermil
12:00 Feature #1523: [Infine] Skill level checks
I'm rather surprised to see that this functionality isn't already present. danij

2010-10-26

20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi... vermil
 

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