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From 2010-10-26 to 2010-11-08

2010-11-04

18:49 Bug #928: [Hexen] Crash on autosave returning to seven portals
_(originally posted by anonymous SF.net user)_
I have the same problem and I don't have any add-ons or resource pack...
skyjake

2010-11-01

17:45 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
This isn't actually a bug, it was a deliberate change. However I understand that this could possibly affect the outco... danij
16:35 Revision 0324fdd3 (github): Fixed a handful of GCC warnings when building with _DEBUG
danij
13:42 Revision dd27dbdc (github): Clean up.
danij
13:35 Revision b48ba6d2 (github): Clean up.
danij
13:25 Revision 978173cd (github): Changed: M_PrettyPath now hides the } and > control characters if passed a basedir relative path.
danij
13:17 Revision 19a687f0 (github): Changed: Made verbose the memory volume creation log message output by Z_Create.
danij
13:08 Revision b6632a03 (github): Made the source ddstring pointer argument const in Str_Text and Str_Copy.
Updated style somewhat in m_string.h danij
13:00 Revision d95c97df (github): Fixed exampleplugin: Added missing new line character to hook callback confirmation log message.
danij
12:54 Revision cb916335 (github): Added includes for standard header files to various Heretic source files which hitherto used doomdef.h to include them.
danij
12:50 Revision c3efd5d7 (github): Added includes for standard header files to various Hexen source files which hitherto used h2def.h to include them.
danij
12:41 Revision 9c37f530 (github): Reorganised a compound statement in DD_InitInput which was confusing the static anaylser (reporting out of bounds access).
danij
12:33 Revision f2ad2cd4 (github): Fixed: Memory leak in Mus_Start when caching a song to disk to work around audio plugins which do not implement a buffered-playback interface.
danij

2010-10-30

04:29 Revision 99a46159 (github): Fixed: Bug in M_PrettyPath which prevented it working as expected.
danij

2010-10-28

13:48 Feature #1525: Allow gaps in Sprite animation frame sets
In what situation would a missing sprite frame be valid? Seems to me that if you have defined the set {A, B, ..., D} ... danij
11:50 Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
Not so much a bug, rather an oversight or small limitation in Dday.
When loading sprite containing wads at start u...
vermil
12:00 Feature #1523: [Infine] Skill level checks
I'm rather surprised to see that this functionality isn't already present. danij

2010-10-26

20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi... vermil
 

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