Activity
From 2010-10-24 to 2010-11-06
2010-11-04
- 18:49 Bug #928: [Hexen] Crash on autosave returning to seven portals
- _(originally posted by anonymous SF.net user)_
I have the same problem and I don't have any add-ons or resource pack...
2010-11-01
- 17:45 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- This isn't actually a bug, it was a deliberate change. However I understand that this could possibly affect the outco...
- 16:35 Revision 0324fdd3 (github): Fixed a handful of GCC warnings when building with _DEBUG
- 13:42 Revision dd27dbdc (github): Clean up.
- 13:35 Revision b48ba6d2 (github): Clean up.
- 13:25 Revision 978173cd (github): Changed: M_PrettyPath now hides the } and > control characters if passed a basedir relative path.
- 13:17 Revision 19a687f0 (github): Changed: Made verbose the memory volume creation log message output by Z_Create.
- 13:08 Revision b6632a03 (github): Made the source ddstring pointer argument const in Str_Text and Str_Copy.
- Updated style somewhat in m_string.h
- 13:00 Revision d95c97df (github): Fixed exampleplugin: Added missing new line character to hook callback confirmation log message.
- 12:54 Revision cb916335 (github): Added includes for standard header files to various Heretic source files which hitherto used doomdef.h to include them.
- 12:50 Revision c3efd5d7 (github): Added includes for standard header files to various Hexen source files which hitherto used h2def.h to include them.
- 12:41 Revision 9c37f530 (github): Reorganised a compound statement in DD_InitInput which was confusing the static anaylser (reporting out of bounds access).
- 12:33 Revision f2ad2cd4 (github): Fixed: Memory leak in Mus_Start when caching a song to disk to work around audio plugins which do not implement a buffered-playback interface.
2010-10-30
- 04:29 Revision 99a46159 (github): Fixed: Bug in M_PrettyPath which prevented it working as expected.
2010-10-28
- 13:48 Feature #1525: Allow gaps in Sprite animation frame sets
- In what situation would a missing sprite frame be valid? Seems to me that if you have defined the set {A, B, ..., D} ...
- 11:50 Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
- Not so much a bug, rather an oversight or small limitation in Dday.
When loading sprite containing wads at start u... - 12:00 Feature #1523: [Infine] Skill level checks
- I'm rather surprised to see that this functionality isn't already present.
2010-10-26
- 20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
- XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi...
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