Activity
From 2010-10-14 to 2010-10-27
2010-10-26
- 20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
- XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi...
2010-10-23
- 14:38 Feature #1521: Scaling of hires replacements
- This feature has been available for a while now, its part of the Materials system which lets you specify any world-sp...
- 11:04 Feature #1523 (New): [Infine] Skill level checks
- Infine has "if" commands for each game Day supports, whether the game is multiplayer and the players class in HeXen.
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2010-10-21
- 19:45 Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
- In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
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2010-10-18
- 13:08 Revision af08d814 (github): Clean up.
- 13:05 Revision f9fb8368 (github): Fixed missing semicolon on line 23 in jdoom's lights.ded
- 12:37 Revision 84d5ed75 (github): Fixed Heretic: Check for the prescence of episode two maps in G_IdentifyVersion was broken.
- 12:27 Revision 3dbbb359 (github): Fixed Hexen: Miss determination of hexen.wad as dk.
- 11:34 Revision f64d2bd0 (github): Clean up command line stuff in h2_main.c
- 11:16 Revision 88c71833 (github): Removed dead code for the "devmaps" feature in Hexen.
- 11:02 Revision 90227727 (github): Removed dead code for the "devmap" feature in Heretic.
- 10:26 Revision 073f7f07 (github): Consider null arguments in the various ArgCheck methods (ignored).
2010-10-17
- 21:42 Feature #1515: HHE support for Heretic
- HHE support for Heretic has already been requested (see here: http://sourceforge.net/tracker/?func=detail&aid=868821&...
- 21:16 Feature #1522 (Rejected): Sprite scaling
- One can scale models and sub models in a model def. One can scale any graphic in Infine. One can scale a detail textu...
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