Activity
From 2010-10-13 to 2010-10-26
2010-10-26
- 20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
- XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi...
2010-10-23
- 14:38 Feature #1521: Scaling of hires replacements
- This feature has been available for a while now, its part of the Materials system which lets you specify any world-sp...
- 11:04 Feature #1523 (New): [Infine] Skill level checks
- Infine has "if" commands for each game Day supports, whether the game is multiplayer and the players class in HeXen.
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2010-10-21
- 19:45 Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
- In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
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2010-10-17
- 21:42 Feature #1515: HHE support for Heretic
- HHE support for Heretic has already been requested (see here: http://sourceforge.net/tracker/?func=detail&aid=868821&...
- 21:16 Feature #1522 (Rejected): Sprite scaling
- One can scale models and sub models in a model def. One can scale any graphic in Infine. One can scale a detail textu...
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