Activity
From 2010-10-09 to 2010-10-22
2010-10-21
- 19:45 Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
- In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
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2010-10-18
- 13:08 Revision af08d814 (github): Clean up.
- 13:05 Revision f9fb8368 (github): Fixed missing semicolon on line 23 in jdoom's lights.ded
- 12:37 Revision 84d5ed75 (github): Fixed Heretic: Check for the prescence of episode two maps in G_IdentifyVersion was broken.
- 12:27 Revision 3dbbb359 (github): Fixed Hexen: Miss determination of hexen.wad as dk.
- 11:34 Revision f64d2bd0 (github): Clean up command line stuff in h2_main.c
- 11:16 Revision 88c71833 (github): Removed dead code for the "devmaps" feature in Hexen.
- 11:02 Revision 90227727 (github): Removed dead code for the "devmap" feature in Heretic.
- 10:26 Revision 073f7f07 (github): Consider null arguments in the various ArgCheck methods (ignored).
2010-10-17
- 21:42 Feature #1515: HHE support for Heretic
- HHE support for Heretic has already been requested (see here: http://sourceforge.net/tracker/?func=detail&aid=868821&...
- 21:16 Feature #1522 (Rejected): Sprite scaling
- One can scale models and sub models in a model def. One can scale any graphic in Infine. One can scale a detail textu...
2010-10-13
- 09:39 Revision 0f16ccc2 (github): Moved printing of the game mode banner log message into G_CommonPostInit and reworked so that printed game mode string is supplied by the public API method G_GetVariable
- 09:03 Revision b7901541 (github): Generalised a couple of console command help strings which did not make sense when playing a non-DOOM IWAD.
- 08:46 Revision a38797d3 (github): Ensure only those definitions needed for HacX are included when playing HacX. We desperately need to redesign how this works...
- 08:09 Revision f093a647 (github): Changed jDoom: Added HacX to the list of known IWADs and added a "-hacx" command line override. Added Snowberry: Created a new game profile for HacX.
- Todo: Address problem of default definitions designed for DOOM being loaded when playing HacX as an IWAD.
2010-10-11
- 19:13 Bug #938: [Hacx] Terminatrix not resurrecting foes
- Fixed for the upcoming 1.9.9 release
- 19:13 Bug #938: [Hacx] Terminatrix not resurrecting foes
- http://www.doomworld.com/vb/wads-mods/52855-hacx-1-2/
- 19:10 Bug #938 (Closed): [Hacx] Terminatrix not resurrecting foes
- As the summary states. It seems Dday is incorrectly reading some Dehacked.
Apologies for the highly un-technical d... - 16:06 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- - **status**: open --> pending
- **milestone**: SVN_Head --> v1.8.5
- **priority**: 5 --> 3
- 16:05 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- I uploaded a screenshot here as an attached file. I guess it's not so bad, as it just takes a light definition or tw...
- 08:16 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- Here's what it looks like in-game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/48a61139/d1bb/... - 07:55 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- Can you perhaps take a screenshot of the issue? I've tested in the latest 1.9.0-Beta6.9 release and cannot see a prob...
- 11:40 Revision ca01390d (github): Fixed Heretic: "Energy Orbs using wrong sprites in shareware" (see here http://sourceforge.net/tracker/?func=detail&aid=3071810&group_id=74815&atid=542099).
- 08:41 Bug #935: Running without an IWAD causes freeze
- I think we should seriously consider disallowing modified IWADs period.
- 08:18 Bug #935: Running without an IWAD causes freeze
- To reword this report; running 1.9 beta 6.9 without an Iwad causes Dday to freeze during start up rather than gracefu...
2010-10-10
- 03:45 Bug #937 (Closed): [Heretic] Wrong color default dynamic light on sprite
- Apparently been a bug for a while, and is still there on the SVN that I have, is that on the PHOENIXFXI2_4 and PHOENI...
2010-10-09
- 21:29 Bug #936 (Closed): Particles: setting vector relative to mobj
- Currently there is no way to set the vector of particles from a mobj based generator relative to the facing direction...
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