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From 2010-07-09 to 2010-07-22

2010-07-20

21:52 Bug #919: [Doom] Blast damage algorithm
Anything happened to this? skyjake
21:37 Bug #919: [Doom] Blast damage algorithm
Got it now, dunno why I didn't see it earlier.
...comment formatting here at sf is pretty awful however.
danij
21:07 Bug #919: [Doom] Blast damage algorithm
I can see the radius subtraction is incorrectly placed but your other changes don't make sense to me. danij
19:34 Bug #919: [Doom] Blast damage algorithm
dx = fabs(thing->pos[VX] - bombSpot->pos[VX]);
dy = fabs(thing->pos[VY] - bombSpot->pos[VY]);
dist = (dx > dy? dx...
gobhuo

2010-07-18

15:18 Feature #1520: Realistic switch sound origin (compatibility option)
In Doom.exe and Dday 1.8.6, the switch sound's of original Doom line types, correctly, plays right in front of the li... vermil

2010-07-13

08:19 Bug #856: Demo playback issues
Rather than make another report, I decided to use this one.
It would appear that local weapon sounds aren't played...
vermil

2010-07-11

17:50 Bug #927: Fatal Error Attempting to Play Deathkings
Hexen Deathkings Error Dump
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c0364ca7/f379/attach...
supernerd1961
16:24 Bug #926 (Closed): [Windows] Mouse conflicts with cursor hotspot utilities
When using utilities such as WinFlip and DExposE2, if the mouse cursor happens to move to the hotspots defined by the... skyjake

2010-07-09

09:19 Bug #925 (New): [Doom] Map32: Secret exit quirk not replicated
A small quirk of the original Doom2.exe that Doomsday doesn't replicate has come to my attention.
It would appear ...
vermil
 

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