Activity
From 2010-06-22 to 2010-07-05
2010-07-05
- 19:16 Bug #856: Demo playback issues
- We will address all demo-related issues later (see roadmap).
2010-06-28
- 14:19 Bug #924 (Closed): Segmentation fault when travelling to Shadow Wood
- After solving puzzle in Darkmere, travelling back to Shadow Wood causes segfault. All other areas that I can go to, d...
2010-06-26
- 18:22 Bug #923 (Closed): freezing 6.9
- played thru doom2, game froze about 20-30 times at random points, it seems that the screen just freezes for 5 seconds...
- 18:11 Bug #922 (Closed): heretic jhrp models not loading 6.9
- some heretic jhrp models not loading in 6.9, affected that i noticed are about half the gui weapons, crystal vial, an...
2010-06-24
- 19:05 Feature #1520: Realistic switch sound origin (compatibility option)
- What makes you think they are playing from the wrong origin?
- 17:53 Feature #1518: Save screenshots as png or jpeg
- Screenshots are nowadays saved as PNG images.
- **milestone**: Eventually --> Version 1.9
2010-06-23
- 21:21 Bug #921: Blockmap-defined Linedef crossing order
- According to the current logic the fact this ceiling will sometimes close due to a monster crossing linedef 1069 is a...
- 20:58 Bug #921: Blockmap-defined Linedef crossing order
- To correct myself a little;
The fact that the bad guys seem to activate the back side of the trigger is perhaps rel... - 21:11 Feature #1520 (Closed): Realistic switch sound origin (compatibility option)
- The summary says all; the sound of a switch being pressed is playing at the wrong origin.
*Labels:* Sound
2010-06-22
- 23:07 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
- in house of pain which is episode 3 mission 3 in ultimate doom... at the start there are 3 ways to go, if you go stra...
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