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From 2010-06-09 to 2010-06-22

2010-06-22

23:07 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
in house of pain which is episode 3 mission 3 in ultimate doom... at the start there are 3 ways to go, if you go stra... stavstav2

2010-06-13

04:54 Bug #921: Blockmap-defined Linedef crossing order
A little correction. House of Pain is E3M4, not E3M3.
The former is the intended behaviour. Put simply if the crushe...
vermil
04:44 Feature #1516: [Heretic|Hexen] Add Doom-like option for fast monsters
The -fast command line option doesn't work in the original Heretic or HeXen. Or maybe it was removed for those games.... vermil
04:25 Bug #920 (Closed): pain elementals not spitting lost souls in lower lvls doom2.
bug in doom2 in beta 6.9 involves the pain elementals, yesterday played thru lvls 1-9, in tricks and traps lvl 7, as ... stavstav2

2010-06-11

10:43 Bug #919: [Doom] Blast damage algorithm
The world up axis is treated the same as the other axes it just depends on the value of server-game-radius-attack-nom... danij
10:38 Bug #919: [Doom] Blast damage algorithm
Indeed, I've just tested in Doom2.exe and Doom95 and got 83 every time.
Hence PrBoom+ 's 84 is wrong as well.
vermil

2010-06-10

08:56 Bug #919 (New): [Doom] Blast damage algorithm
Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099... gobhuo

2010-06-09

13:09 Bug #918 (New): Particles and looking up/down sharply
Currently particles in Dday disappear just in front of you if you approach them when looking down/up at a sharp angle... vermil
 

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