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From 2010-02-01 to 2010-02-14

2010-02-14

17:41 Revision a2de930f (github): Removed extra space.
skyjake
17:24 Revision d7ef90ab (github): Client and server are able to get up and running again.
Next problem is proper thinker cleanup (removal from map) when the client
disconnects.
skyjake
09:46 Revision 180c743d (github): More detailed explanation of log entry levels.
skyjake

2010-02-11

22:39 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
Better late than never... skyjake

2010-02-09

12:43 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
Currently in Dday, as in the original games, a monster doesn't stop playing its sight or active sounds (or any other ... vermil

2010-02-06

20:39 Bug #866 (Closed): HeXen: Automap scroll when changing maps
When you exit a level with the automap open, it quickly, but visibly, scrolls when the next map starts (because the p... vermil
20:02 Bug #865: Heretic: Scrolling flats too slow
The seam pictured in your screenshot is due to these sectors using two different scroll types. All sectors in this se... danij
20:01 Bug #865 (Closed): Heretic: Scrolling flats too slow
As the summary suggests. Currently the speed the flat scrolls with the "fast" scroll sector types is more like the sp... vermil

2010-02-03

15:12 Bug #865: Heretic: Scrolling flats too slow

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5e963e94/7b83/attachment/heretic-ext-002.JPG
vermil
03:56 Bug #864 (Closed): undefined VK_ keymaps in sys_console
The keymaps VK_OEM_PLUS, _COMMA, _MINUS, and _PERIOD (lines 97-100, engine/win32/src/sys_console.c) are undefined unl... arclore

2010-02-02

14:56 Bug #863 (Closed): jHexen: impassable doorway (polyobjs?)
After going to Guardian of Ice and back, I can't pass through the opened doors. In the attached savegame, player stan... gobhuo
14:56 Bug #863: jHexen: impassable doorway (polyobjs?)
I can confirm. In addition to crashing during loading savegames, it makes jhexen totally unplayable. blinkfrog
 

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