Activity
From 2010-01-29 to 2010-02-11
2010-02-11
- 22:39 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- Better late than never...
2010-02-09
- 12:43 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
- Currently in Dday, as in the original games, a monster doesn't stop playing its sight or active sounds (or any other ...
2010-02-06
- 20:39 Bug #866 (Closed): HeXen: Automap scroll when changing maps
- When you exit a level with the automap open, it quickly, but visibly, scrolls when the next map starts (because the p...
- 20:02 Bug #865: Heretic: Scrolling flats too slow
- The seam pictured in your screenshot is due to these sectors using two different scroll types. All sectors in this se...
- 20:01 Bug #865 (Closed): Heretic: Scrolling flats too slow
- As the summary suggests. Currently the speed the flat scrolls with the "fast" scroll sector types is more like the sp...
2010-02-03
- 15:12 Bug #865: Heretic: Scrolling flats too slow
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5e963e94/7b83/attachment/heretic-ext-002.JPG
- 03:56 Bug #864 (Closed): undefined VK_ keymaps in sys_console
- The keymaps VK_OEM_PLUS, _COMMA, _MINUS, and _PERIOD (lines 97-100, engine/win32/src/sys_console.c) are undefined unl...
2010-02-02
- 14:56 Bug #863 (Closed): jHexen: impassable doorway (polyobjs?)
- After going to Guardian of Ice and back, I can't pass through the opened doors. In the attached savegame, player stan...
- 14:56 Bug #863: jHexen: impassable doorway (polyobjs?)
- I can confirm. In addition to crashing during loading savegames, it makes jhexen totally unplayable.
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