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From 2009-12-03 to 2009-12-16

2009-12-12

15:53 Revision 3e7efb2b (github): Plugins were not using C linkage for deng_LibraryType().
skyjake
15:19 Revision 20318593 (github): Updating build environment on Snow Leopard.
skyjake

2009-12-09

21:32 Revision 62e490c8 (github): Merge branch 'new-order-phase4' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into new-order-phase4
skyjake
00:28 Bug #836: Barracks.wad dynamic light anomaly
Fixed for 1.9.0-beta6.9 danij
00:23 Bug #836: Barracks.wad dynamic light anomaly
The wad can be downloaded from here. It's too big to attach to this report.
http://www.doomworld.com/idgames/index...
vermil
00:21 Bug #836 (Closed): Barracks.wad dynamic light anomaly
The exit signs/markers in this wad are made out of mid textures in much the same way as the fake 3d bridge rendering ... vermil

2009-12-08

20:05 Revision 9e46dba8 (github): Resolved many Visual C++ compilation issues.
Much was resulting from the order in which the headers were included.
Mostly the Windows headers were defining confli...
skyjake

2009-12-07

13:11 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
I have a theory.
I've noticed that this bug seems to correspond with errors logged to the in-game console and doomsd...
arclore

2009-12-06

21:54 Bug #835 (Closed): [Hexen] Death Wryn issue
I found an annoying bug on jHexen. The First Boss Death Wryn Cannot die. With hitting or kill all monsters cheat code... almeira
18:58 Bug #834 (Closed): [Heretic] Ambient Sound Things
Only the Wind and Waterfall sounds work. Others are completely absent.
*Labels:* jHeretic
jimigrey
18:42 Bug #833 (Closed): Heretic E2M4 secret exit
When I exit E2M4 using the secret exit, the game crashes, because it thinks secret level is E2M10, which does not exi... jimigrey

2009-12-05

23:52 Feature #1502: Load any supported image format from WAD lump
> Is this related to the "standard" (cough) that Doombuilder mentions? The
folder structure standard?
No, this is a...
danij

2009-12-04

19:22 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
I've found out that all rotating polyobject doors become "closed", if they're open while going to another map and the... jimigrey

2009-12-03

18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
What is the general filename of the save files on the hxndata folder? roflcopter2
17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood
This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th... roflcopter2
11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
Without your saved game data there is not much we can do about this. danij
10:59 Bug #831 (Closed): Delayed Messages At Start of Map
Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n... sonicdoommario
09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs)
In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ... sonicdoommario
 

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