Activity
From 2009-11-29 to 2009-12-12
2009-12-09
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  00:28 Bug #836: Barracks.wad dynamic light anomaly 
- Fixed for 1.9.0-beta6.9
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  00:23 Bug #836: Barracks.wad dynamic light anomaly 
- The wad can be downloaded from here. It's too big to attach to this report.
 http://www.doomworld.com/idgames/index...
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  00:21 Bug #836 (Closed): Barracks.wad dynamic light anomaly 
- The exit signs/markers in this wad are made out of mid textures in much the same way as the fake 3d bridge rendering ...
2009-12-07
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  13:11 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood 
- I have a theory.
 I've noticed that this bug seems to correspond with errors logged to the in-game console and doomsd...
2009-12-06
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  21:54 Bug #835 (Closed): [Hexen] Death Wryn issue 
- I found an annoying bug on jHexen. The First Boss Death Wryn Cannot die. With hitting or kill all monsters cheat code...
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  18:58 Bug #834 (Closed): [Heretic] Ambient Sound Things 
- Only the Wind and Waterfall sounds work. Others are completely absent.
 *Labels:* jHeretic
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  18:42 Bug #833 (Closed): Heretic E2M4 secret exit 
- When I exit E2M4 using the secret exit, the game crashes, because it thinks secret level is E2M10, which does not exi...
2009-12-05
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  23:52 Feature #1502: Load any supported image format from WAD lump 
- > Is this related to the "standard" (cough) that Doombuilder mentions? The
 folder structure standard?
 No, this is a...
2009-12-04
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  19:22 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood 
- I've found out that all rotating polyobject doors become "closed", if they're open while going to another map and the...
2009-12-03
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  18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood 
- What is the general filename of the save files on the hxndata folder?
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  17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood 
- This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th...
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  11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood 
- Without your saved game data there is not much we can do about this.
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  10:59 Bug #831 (Closed): Delayed Messages At Start of Map 
- Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n...
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  09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs) 
- In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ...
2009-12-02
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  21:11 Bug #830: TNT Map30 Cannot be Finished (Stairs) 
- Fixed for 1.9.0-beta6.9
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  20:34 Bug #829 (Closed): Weapons Automatically Picked Up at Start of Map 
- If a player is standing right on top of an item at the start of a level, the player does not pick up the item until h...
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  17:23 Feature #1502: Load any supported image format from WAD lump 
- Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
 perhaps an alias...
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  17:17 Feature #1498: [Hexen] Option for ringing the bell from below 
- This bug originates from original DOS Hexen. The reason for it is pretty simple; in many places Hexen does not consid...
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  17:13 Bug #812: -warp and -nomonsters 
- Fixed for 1.9.0-beta6.8
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