Activity
From 2009-10-05 to 2009-10-18
2009-10-17
- 22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters
- The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ...
2009-10-15
- 15:48 Bug #808: Disc of repulsion doesn't push monsters
- Fixed for 1.9.0-beta6.8
- 14:08 Bug #807: Saved games non-functional in 64bit builds
- Have you tried here: http://dengine.net/dew/index.php?title=Installation_(Unix)
Other than that I don't know where... - 11:43 Bug #807: Saved games non-functional in 64bit builds
- Right, that's a known problem then.
Do you know if anybody is distributing 32bit binaries for Linux? I don't feel ... - 11:36 Bug #807: Saved games non-functional in 64bit builds
- Saved games do not work currently in 64bit builds (which I assume you are using). This problem and will be addressed ...
- 11:36 Bug #807 (Closed): Saved games non-functional in 64bit builds
- First I thought that my savegames were corrupted as I would always fall off (or so I think, based on what it looks li...
2009-10-13
- 22:54 Bug #807: Saved games non-functional in 64bit builds
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4ffddffb/f6ed/attachment/doomsday.out
- 22:51 Bug #806 (Closed): Heretic pod generator and pod placement
- The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ...
- 21:28 Bug #805 (Closed): Heretic pod generator and pod placement
- The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ...
- 21:19 Bug #804 (Closed): Secret credit for non-secret areas - Heretic E3M4
- In Heretic E3M4, there are two watery areas full of disciples to either side of the starting point. Later in the map...
- 02:03 Bug #659: Can't run doomsday on FreeBSD
- It's very strange. I've tested 1.9.0-beta6.7 and got another error:
$ /usr/local/bin/doomsday -g jheretic
Z_Creat...
2009-10-08
- 20:07 Bug #803: Monsters see through wall/floor/ceil
- Fixed for 1.9.0-beta6.8
2009-10-07
- 00:45 Bug #803 (Closed): Monsters see through wall/floor/ceil
- Let's say there's a monster in some trap sector that is raised up. The floor of this trap sector is set to the same h...
2009-10-06
- 00:32 Bug #802: [Doom 2]Unable to load saved game
- The attached saved game is from an earlier beta in which a problem was inadvertently introduced which would result in...
- 00:32 Bug #802 (Closed): [Doom 2]Unable to load saved game
- Game just crushes when I try to load this save.
Doomsday.out contents:
Z_Create: New 32.0 MB memory volume.
Con_...
2009-10-05
- 19:40 Feature #1494: InFine script for "MapTitle" display
- Sounds to me what you actually want is a way to utilize your "MapTitle" InFine script instead of the built in display...
- 19:37 Feature #1494: InFine script for "MapTitle" display
- When one wants not to display a map name at map start up, but still wants their map to have a name on the automap and...
- 08:48 Feature #1494: InFine script for "MapTitle" display
- Can you give an example of a situation where you think denying the user this information would be desirable?
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