Activity
From 2009-06-22 to 2009-07-05
2009-07-05
- 01:21 Feature #1497 (Rejected): Queueing multiple digital songs for one song lump
- From what I've gathered, the sound system is currently not fully up and running, so I set this as an "eventually" as ...
2009-07-04
- 21:52 Bug #616: Map Cheat Resets from Map to Map
- So, is the single player only behavior going to appear in beta 6.4 or 6.5? Or will this all come together in beta 7? ...
2009-07-02
- 20:32 Bug #631: Lift texture does not scroll down / up
- Fixed in svn for 1.9.0-beta6.4
- 20:03 Bug #706: Heretic: Linetype 100
- Fixed in svn for 1.9.0-beta6.4
- 11:02 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Fixed for 1.9.0-beta6.4. PNG_Load() didn't treat grayscale PNGs correctly -- it assumed they were paletted images ins...
- 10:53 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Upon first examination it seems that it crashes because PNG_Load() does not have the palette information from the att...
- 01:30 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- The file containing the PNG texture.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f3673c6c/13... - 01:30 Bug #724 (Closed): PNG texture makes jHeretic crashes starting episode 1
- I have a file named 'data.zip' that contains a PNG texture. I load it as the only add-on in Snowberry and start Heret...
- 05:59 Bug #697: Mouse Strafing Extremely Slow
- It is just a fix for beta6.4. Nothing has changed except how the movement of the mouse axes (x/y) is treated for play...
2009-07-01
- 20:26 Bug #616: Map Cheat Resets from Map to Map
- The original behavior is that which will be emulated by default in a single player configuration.
However, this wi... - 20:14 Bug #616: Map Cheat Resets from Map to Map
- Thanks for the info. And when you say special case, do you mean that as an option or just built into the engine?
- 20:08 Bug #616: Map Cheat Resets from Map to Map
- The problem with the original behavior is that it could be exploited in a client server, network play environment, i....
- 19:21 Bug #616: Map Cheat Resets from Map to Map
- Hey, I was wondering, is this going to stay the way it is or will it change to copy Doom.exe behavior?
I also want... - 20:20 Bug #697: Mouse Strafing Extremely Slow
- So is this a new feature that we'll see in beta6.4 or just an overall fix? I forgot to mention that this didn't just ...
- 13:43 Bug #716: Compatible Dehacked file not loading
- Fixed in svn for 1.9.0-beta6.4
2009-06-28
- 11:55 Bug #697: Mouse Strafing Extremely Slow
- Fixed for 1.9.0-beta6.4 using a constant sensitivity factor for relative strafing/forward movement.
- 09:16 Bug #720: HEXEN 32BIT Savegames not stored in linux
- It was a matter of file name lowercase/uppercase mixup. They were written in lower case, but read with a capital firs...
2009-06-25
- 07:13 Bug #697: Mouse Strafing Extremely Slow
- This issue is caused by the (relatively) new input device code that handles device axes. The core of the issue is tha...
2009-06-23
- 21:02 Bug #722: Map crash when you reload after death
- This problem has since been fixed in the beta6 branch and will be included in the next release.
- 20:29 Bug #722: Map crash when you reload after death
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b4a5a769/40d8/attachment/doomsday.out
- 20:27 Bug #722: Map crash when you reload after death
- I've attached a verbose out file showing where it crashes. It always crashes at this point during reloading if you di...
- 15:47 Bug #722 (Closed): Map crash when you reload after death
- As requested by DaniJ. This map seems to crash Beta6.3 if you die and try to reload.
The map is too big to post as... - 20:10 Bug #723 (Closed): "rend-info-tris" broken
- "rend-info-tris" appears to be broken in that the values output to the console are always zero.
*Labels:* OpenGL R...
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