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From 2009-06-22 to 2009-07-05

2009-07-05

01:21 Feature #1497 (Rejected): Queueing multiple digital songs for one song lump
From what I've gathered, the sound system is currently not fully up and running, so I set this as an "eventually" as ... kresjah

2009-07-04

21:52 Bug #616: Map Cheat Resets from Map to Map
So, is the single player only behavior going to appear in beta 6.4 or 6.5? Or will this all come together in beta 7? ... sonicdoommario

2009-07-02

20:32 Bug #631: Lift texture does not scroll down / up
Fixed in svn for 1.9.0-beta6.4 danij
20:03 Bug #706: Heretic: Linetype 100
Fixed in svn for 1.9.0-beta6.4 danij
11:02 Bug #724: PNG texture makes jHeretic crashes starting episode 1
Fixed for 1.9.0-beta6.4. PNG_Load() didn't treat grayscale PNGs correctly -- it assumed they were paletted images ins... skyjake
10:53 Bug #724: PNG texture makes jHeretic crashes starting episode 1
Upon first examination it seems that it crashes because PNG_Load() does not have the palette information from the att... skyjake
01:30 Bug #724: PNG texture makes jHeretic crashes starting episode 1
The file containing the PNG texture.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f3673c6c/13...
flaviok
01:30 Bug #724 (Closed): PNG texture makes jHeretic crashes starting episode 1
I have a file named 'data.zip' that contains a PNG texture. I load it as the only add-on in Snowberry and start Heret... flaviok
05:59 Bug #697: Mouse Strafing Extremely Slow
It is just a fix for beta6.4. Nothing has changed except how the movement of the mouse axes (x/y) is treated for play... skyjake

2009-07-01

20:26 Bug #616: Map Cheat Resets from Map to Map
The original behavior is that which will be emulated by default in a single player configuration.
However, this wi...
danij
20:14 Bug #616: Map Cheat Resets from Map to Map
Thanks for the info. And when you say special case, do you mean that as an option or just built into the engine? sonicdoommario
20:08 Bug #616: Map Cheat Resets from Map to Map
The problem with the original behavior is that it could be exploited in a client server, network play environment, i.... danij
19:21 Bug #616: Map Cheat Resets from Map to Map
Hey, I was wondering, is this going to stay the way it is or will it change to copy Doom.exe behavior?
I also want...
sonicdoommario
20:20 Bug #697: Mouse Strafing Extremely Slow
So is this a new feature that we'll see in beta6.4 or just an overall fix? I forgot to mention that this didn't just ... sonicdoommario
13:43 Bug #716: Compatible Dehacked file not loading
Fixed in svn for 1.9.0-beta6.4 danij

2009-06-28

11:55 Bug #697: Mouse Strafing Extremely Slow
Fixed for 1.9.0-beta6.4 using a constant sensitivity factor for relative strafing/forward movement. skyjake
09:16 Bug #720: HEXEN 32BIT Savegames not stored in linux
It was a matter of file name lowercase/uppercase mixup. They were written in lower case, but read with a capital firs... skyjake

2009-06-25

07:13 Bug #697: Mouse Strafing Extremely Slow
This issue is caused by the (relatively) new input device code that handles device axes. The core of the issue is tha... skyjake

2009-06-23

21:02 Bug #722: Map crash when you reload after death
This problem has since been fixed in the beta6 branch and will be included in the next release. danij
20:29 Bug #722: Map crash when you reload after death

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b4a5a769/40d8/attachment/doomsday.out
vermil
20:27 Bug #722: Map crash when you reload after death
I've attached a verbose out file showing where it crashes. It always crashes at this point during reloading if you di... vermil
15:47 Bug #722 (Closed): Map crash when you reload after death
As requested by DaniJ. This map seems to crash Beta6.3 if you die and try to reload.
The map is too big to post as...
vermil
20:10 Bug #723 (Closed): "rend-info-tris" broken
"rend-info-tris" appears to be broken in that the values output to the console are always zero.
*Labels:* OpenGL R...
danij
 

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