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From 2009-05-17 to 2009-05-30

2009-05-30

14:21 Bug #638: Monsters become active at start of some maps
Further investigation shows that cause of this problem is that P_SightPathTraverse is not actually getting a chance t... danij
09:43 Bug #612: jHexen: Door sounds mixed up
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-29

16:52 Bug #685: Map cheat behaviour change
Fixed in svn for 1.9.0-beta6.3 danij
11:55 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Fixed in svn for 1.9.0-beta6.3 danij
11:53 Bug #694: Hexen: multiple issues
All of these issues have now been fixed in svn for 1.9.0-beta6.3 danij
00:04 Bug #694: Hexen: multiple issues
I think I've found the problem that you are referring to by "Portals don't work". Fixed in svn for 1.9.0-beta6.3 danij
10:13 Bug #695: auto lowering of flying mobjs not checking the way is clear
This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&g... danij
10:00 Bug #695 (Closed): auto lowering of flying mobjs not checking the way is clear
In the Doom engine games a flying foe is automatically lowered to the player’s camera as they approach.
In Beta6.2...
vermil

2009-05-28

19:53 Bug #694: Hexen: multiple issues
Loading of the player inventory from save games is now fixed in svn for 1.9.0-beta6.3.
>> Cannot move beyond the e...
danij
16:23 Bug #694 (Closed): Hexen: multiple issues
Here is a summary of the issues I have found in Hexen using Doomsday 1.9.0-beta 6.2 (some of these errors have alread... kginney

2009-05-26

22:20 Bug #689: Post map infine broken and intermission not working above 32
Both issues have now been fixed in svn for 1.9.0-beta6.3 danij
21:52 Bug #693: Keybord and mouse controlls delayed
Maybe maybe not. First of all I don't have ANY un-necessary process running.
alg.exe
avgtray.exe
mDNSResponder.exe...
alakayonk
21:32 Bug #693: Keybord and mouse controlls delayed
This sounds like this common issue (not a bug in Doomsday):
http://forums.newdoom.com/showthread.php?t=36343
danij
19:01 Bug #693 (Closed): Keybord and mouse controlls delayed
Once game has started (jheretic or jhexen) the controls are delayed. Video is at 100+ fps so I don't think it is vid... alakayonk
08:55 Bug #692 (Closed): A_SkelMissile not taking vertical offset into account
Missiles fired by A_SkelMissile, both normal and homing, are being aimed and tracking (respectively) as though they a... vermil
03:43 Bug #598: External resource loader - File names with extensions
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-25

19:28 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
_(originally posted by anonymous SF.net user)_
Following procedure described by hexenfan, I was able to reproduce th...
skyjake

2009-05-23

23:51 Bug #560: jDRP: Weapons point too far to the left
Fixed in svn for 1.9.0-beta6.3 danij
01:27 Bug #634: Infine events command not working
It took me a while to figure out this problem as you did not provide the InFine script you were having problems with.... danij
00:39 Bug #689: Post map infine broken and intermission not working above 32
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i...
danij
00:14 Bug #691: on screen text error
Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
danij

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil
 

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