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From 2009-05-14 to 2009-05-27

2009-05-26

22:20 Bug #689: Post map infine broken and intermission not working above 32
Both issues have now been fixed in svn for 1.9.0-beta6.3 danij
21:52 Bug #693: Keybord and mouse controlls delayed
Maybe maybe not. First of all I don't have ANY un-necessary process running.
alg.exe
avgtray.exe
mDNSResponder.exe...
alakayonk
21:32 Bug #693: Keybord and mouse controlls delayed
This sounds like this common issue (not a bug in Doomsday):
http://forums.newdoom.com/showthread.php?t=36343
danij
19:01 Bug #693 (Closed): Keybord and mouse controlls delayed
Once game has started (jheretic or jhexen) the controls are delayed. Video is at 100+ fps so I don't think it is vid... alakayonk
08:55 Bug #692 (Closed): A_SkelMissile not taking vertical offset into account
Missiles fired by A_SkelMissile, both normal and homing, are being aimed and tracking (respectively) as though they a... vermil
03:43 Bug #598: External resource loader - File names with extensions
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-25

19:28 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
_(originally posted by anonymous SF.net user)_
Following procedure described by hexenfan, I was able to reproduce th...
skyjake

2009-05-23

23:51 Bug #560: jDRP: Weapons point too far to the left
Fixed in svn for 1.9.0-beta6.3 danij
01:27 Bug #634: Infine events command not working
It took me a while to figure out this problem as you did not provide the InFine script you were having problems with.... danij
00:39 Bug #689: Post map infine broken and intermission not working above 32
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i...
danij
00:14 Bug #691: on screen text error
Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
danij

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil

2009-05-15

14:20 Bug #689: Post map infine broken and intermission not working above 32
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ... vermil
10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2 hexenfan

2009-05-14

20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro... pingosimon
 

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