Activity
From 2009-05-11 to 2009-05-24
2009-05-24
- 17:29 Revision c2702b8d (github): Continued work on cleaning up the texture manager.
- 16:07 Revision 1a20d5d1 (github): Continued work on cleaning up the texture manager.
- 11:11 Revision d0f3a080 (github): Continued work on cleaning up the texture manager.
- 03:02 Revision e2eb8fc3 (github): Continued work on cleaning up the texture manager.
- 02:57 Revision d231e1b0 (github): White space tweaks to doomsday.def
- 02:52 Revision ac1ebdbe (github): Fixed: "jDRP: Weapons point too far to the left" (the FOV shift was being applied to yaw rather than pitch) (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
2009-05-23
- 23:51 Bug #560: jDRP: Weapons point too far to the left
- Fixed in svn for 1.9.0-beta6.3
- 12:35 Revision 7eb7009f (github): Make use of the gltexture_t interface with model skins and model shiny skins.
- Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltext...
- 08:30 Revision 4b009136 (github): Fixed const/non-const compilation warning in R_ExpandSkinName.
- 08:15 Revision de9fe881 (github): Fixed: SIGSEGV when attempting to prepare a model from a definition which uses the autoscale feature and the sprite it references can not be found.
- 04:31 Revision 1e7b0ae9 (github): Fixed: "Infine events command not working" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
- 03:36 Revision 46920ceb (github): Fixed: When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck in an cycle, continuously playing the script over.
- 01:27 Bug #634: Infine events command not working
- It took me a while to figure out this problem as you did not provide the InFine script you were having problems with....
- 00:39 Bug #689: Post map infine broken and intermission not working above 32
- The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i... - 00:14 Bug #691: on screen text error
- Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
2009-05-20
- 11:25 Bug #691 (Closed): on screen text error
- When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
2009-05-19
- 18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
- As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a...
2009-05-16
- 16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
- 05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
- 05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
2009-05-15
- 14:20 Bug #689: Post map infine broken and intermission not working above 32
- Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ...
- 10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2
2009-05-14
- 20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
- I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro...
- 18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
- 18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
- 18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
- 17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
- 16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
- 01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
2009-05-12
- 23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
- Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c
- 18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
- 14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
2009-05-11
- 13:34 Bug #687: Missing Texture of rail
- Closing as duplicate.
- 13:33 Bug #686: No music played
- Closing as duplicate.
- 10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m...
- 09:05 Bug #689: Post map infine broken and intermission not working above 32
- Whoops, I meant to write "(even if it is present)" above.
- 08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
- Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
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