Activity
From 2009-04-21 to 2009-05-04
2009-05-04
- 17:40 Bug #680: heretic load savestate crash
- ok i have attached the savestate.
- 17:40 Bug #680: heretic load savestate crash
- heretic savestate
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/0c89/attachment/heret... - 15:28 Bug #680: heretic load savestate crash
- Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ... - 14:43 Bug #680: heretic load savestate crash
- I beleive I have attached the savestates, if not please tellme where I can find them.
- 10:55 Bug #664: Heretic Maulotaur attack behaviour incorrect
- The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com...
- 09:51 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem... - 00:29 Bug #652: Music volume and balance
- Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi...
2009-05-03
- 23:58 Bug #681 (Closed): No MIDI or Music Pack playback
- 190 6.1 midi and Ashley Carr or similar will not playback in any sound device. Using working X-Fi sound device, midi ...
- 20:58 Bug #673: Segfault when starting jdoom with music
- Fixed in svn for 1.9.0-beta6.2
- 19:53 Bug #680: heretic load savestate crash
- Please attach the save game file in question to this tracker item so that we can debug the problem.
- 19:27 Bug #680 (Closed): heretic load savestate crash
- Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.
Z_Create: New 32.0 MB memory volume.
Con_Ini... - 19:27 Bug #680: heretic load savestate crash
- crash picture
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/bb4f/attachment/hereticlo... - 16:56 Bug #656: Heretic Gargoyles not spawning correctly
- Fixed in svn for 1.9.0-beta6.2
- 16:53 Bug #677: HeXen Quietus flames spawning way off where they should
- Fixed in svn for 1.9.0-beta6.2
2009-05-02
- 14:36 Bug #565: Post level Infine seg fault
- How is this in Doomsday 1.9.0-beta6.1 Vermil?
- 13:51 Bug #675: Weapon controls wrong selection
- Fixed in svn for 1.9.0-beta6.2
- 10:32 Bug #678: Automap: Rotation angle smoothing
- That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e... - 10:01 Bug #678: Automap: Rotation angle smoothing
- I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c...
- 09:37 Bug #678: Automap: Rotation angle smoothing
- I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake?
- 00:54 Bug #655: Artefact key's not checking that player actually has item
- Fixed in svn for 1.9.0-beta6.2
- 00:41 Bug #661: New armour bug: blue and green armour add
- Fixed in svn for 1.9.0-beta6.2
- 00:16 Bug #676: HeXen inventory not saved between maps
- Fixed in svn for 1.9.0-beta6.2
2009-05-01
- 23:40 Bug #679: [jDoom] Menu items disappear after engine reset
- Fixed in svn for 1.9.0-beta6.2
2009-04-29
- 23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
- Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom - 11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
- Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
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