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From 2009-04-14 to 2009-04-27

2009-04-20

19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath... vermil

2009-04-19

21:03 Bug #655: Artefact key's not checking that player actually has item
In Beta6.1, all the artefact key binds use an artefact regardless of wheter the player actually has it.
For insta...
vermil
20:40 Bug #678 (Closed): Automap: Rotation angle smoothing
Beta6.1.
If you do a 360 spin on the map, the map will very often suddenly quickly rotate back to zero degrees the...
vermil
20:11 Bug #677: HeXen Quietus flames spawning way off where they should

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/e397/attachment/hexen-003.jpg
vermil
20:11 Bug #677: HeXen Quietus flames spawning way off where they should

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/53c5/attachment/hexen-002.jpg
vermil
20:10 Bug #677 (Closed): HeXen Quietus flames spawning way off where they should
In Beta6.1, the flames spawned by exploding Quietus (Fighter weapon 4) missiles are spawning across the opposite side... vermil
17:39 Bug #676 (Closed): HeXen inventory not saved between maps
The contents of the player’s finite inventory (i.e. Quartz Flasks, puzzle items etc) is not being saved when entering... vermil
15:11 Bug #675 (Closed): Weapon controls wrong selection
In Beta6.1, with all controls that switch between two weapons (i.e. the shotgun/db shotgun binding), the game is curr... vermil
15:05 Bug #602: Changed chainsaw behaviour
I'll throw in that Heretic's Gauntlet’s are also affected by this, likely given the Gauntlet’s similar behaviour to D... vermil
13:06 Bug #674: Segmentation violation: semi-transparent wall texture (bars)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5418ba2f/4eaf/attachment/doomsday.out
mittens
13:06 Bug #674 (Closed): Segmentation violation: semi-transparent wall texture (bars)
Hi,
I have recently been testing a new PWAD that I designed (http://www.starfighter.acornarcade....doom.htm#rienzi...
mittens

2009-04-18

14:46 Bug #673 (Closed): Segfault when starting jdoom with music
With openhal i don't have any sound/music/mus but i don't think my card is compatible.
With directsound i have sound...
kevinff
14:46 Bug #673: Segfault when starting jdoom with music

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/080e09ce/039c/attachment/doomsday.out.txt
kevinff

2009-04-16

13:05 Feature #1486: UI language translation/localization
It should be relatively straight forward to implement but I suggest we wait until DED reader 2.0 where we could lever... danij
13:03 Feature #1489 (New): Separate decor definitions for different plane types
The ability to define separate decoration definitions for the same graphic depending upon what plane it is used on. A... vermil

2009-04-15

20:58 Bug #672: HeXen Class menu wrong colours
Well, I don't mean the text or the background that the characters are on, but the characters themselves.
In both B...
vermil
17:45 Bug #672: HeXen Class menu wrong colours
The colors look correct on my system.
I don't really know what to suggest... tried deleting jhexen.cfg?
danij
08:37 Bug #669: 0 tic state issues
I wanted an object to immediately remove itself once the player "touches" it and also call an infine def.
I had to...
vermil

2009-04-14

19:47 Bug #658: BugWall
Further experimentation reveals that it seems it can occur on absolutely any linedef that the player can brush agains... vermil
19:27 Bug #658: BugWall
Adding a little more information to this report. It isn't the wall screenshot is aimming at, but the diagonal wall (L... vermil
17:19 Bug #672 (Closed): HeXen Class menu wrong colours
The images of the classes in HeXen's class select menu in Beta6.x show them in their first multiplayer colour transit... vermil
16:28 Bug #671 (New): [Heretic] Enemy missile spreads have incorrect vertical aim
In Heretic in Beta6.1, the non-centre missiles for all bad guy missile spread attacks are being launched at slightly ... vermil
15:46 Feature #1488 (New): Extended Hexen fullscreen HUD
In JHeretic, the health, selected artefact, ammo, key's and armour are all displayable in the full screen hud.
But...
vermil
15:34 Bug #670 (Closed): Doom Armour Icon on full screen is squashed vertically
The armour icon on the full screen hud in both Beta6 and Beta6.1 is incorrectly scaled vertically.
*Labels:* Graphics
vermil
12:50 Bug #669: 0 tic state issues
Why are you setting the state tic duration to zero anyway? danij
12:43 Bug #669 (New): 0 tic state issues
If a mobj's melee attack states are all 0 tic's. Dday will get stuck in an infinite loop when the mobj attempts to en... vermil
12:13 Bug #668 (Closed): 2nd player stuck in multiplayer jDoom
Me and a friend tried out different doom wads in the 1.9.0-beta6 yesterday. After i hosting a game my friend joined b... abominator
04:10 Bug #661: New armour bug: blue and green armour add
_(originally posted by anonymous SF.net user)_
(incidentally I'd be happy to include a patch but either I don't have...
skyjake
04:08 Bug #661: New armour bug: blue and green armour add
_(originally posted by anonymous SF.net user)_
Looks to me like P_GiveArmor in p_inter.c is simply behaving incorrec...
skyjake
 

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