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From 2009-04-05 to 2009-04-18

2009-04-18

14:46 Bug #673 (Closed): Segfault when starting jdoom with music
With openhal i don't have any sound/music/mus but i don't think my card is compatible.
With directsound i have sound...
kevinff
14:46 Bug #673: Segfault when starting jdoom with music

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/080e09ce/039c/attachment/doomsday.out.txt
kevinff

2009-04-16

13:05 Feature #1486: UI language translation/localization
It should be relatively straight forward to implement but I suggest we wait until DED reader 2.0 where we could lever... danij
13:03 Feature #1489 (New): Separate decor definitions for different plane types
The ability to define separate decoration definitions for the same graphic depending upon what plane it is used on. A... vermil

2009-04-15

20:58 Bug #672: HeXen Class menu wrong colours
Well, I don't mean the text or the background that the characters are on, but the characters themselves.
In both B...
vermil
17:45 Bug #672: HeXen Class menu wrong colours
The colors look correct on my system.
I don't really know what to suggest... tried deleting jhexen.cfg?
danij
08:37 Bug #669: 0 tic state issues
I wanted an object to immediately remove itself once the player "touches" it and also call an infine def.
I had to...
vermil

2009-04-14

19:47 Bug #658: BugWall
Further experimentation reveals that it seems it can occur on absolutely any linedef that the player can brush agains... vermil
19:27 Bug #658: BugWall
Adding a little more information to this report. It isn't the wall screenshot is aimming at, but the diagonal wall (L... vermil
17:19 Bug #672 (Closed): HeXen Class menu wrong colours
The images of the classes in HeXen's class select menu in Beta6.x show them in their first multiplayer colour transit... vermil
16:28 Bug #671 (New): [Heretic] Enemy missile spreads have incorrect vertical aim
In Heretic in Beta6.1, the non-centre missiles for all bad guy missile spread attacks are being launched at slightly ... vermil
15:46 Feature #1488 (New): Extended Hexen fullscreen HUD
In JHeretic, the health, selected artefact, ammo, key's and armour are all displayable in the full screen hud.
But...
vermil
15:34 Bug #670 (Closed): Doom Armour Icon on full screen is squashed vertically
The armour icon on the full screen hud in both Beta6 and Beta6.1 is incorrectly scaled vertically.
*Labels:* Graphics
vermil
12:50 Bug #669: 0 tic state issues
Why are you setting the state tic duration to zero anyway? danij
12:43 Bug #669 (New): 0 tic state issues
If a mobj's melee attack states are all 0 tic's. Dday will get stuck in an infinite loop when the mobj attempts to en... vermil
12:13 Bug #668 (Closed): 2nd player stuck in multiplayer jDoom
Me and a friend tried out different doom wads in the 1.9.0-beta6 yesterday. After i hosting a game my friend joined b... abominator
04:10 Bug #661: New armour bug: blue and green armour add
_(originally posted by anonymous SF.net user)_
(incidentally I'd be happy to include a patch but either I don't have...
skyjake
04:08 Bug #661: New armour bug: blue and green armour add
_(originally posted by anonymous SF.net user)_
Looks to me like P_GiveArmor in p_inter.c is simply behaving incorrec...
skyjake

2009-04-13

19:47 Bug #665: [Heretic] Some missiles should not splash
Indeed, Mace spheres, powered up Dragon Claw, powered up Crossbow shots and Hell Staff blood rain also cause splashes... vermil
19:42 Bug #665: [Heretic] Some missiles should not splash
I forgot an exception in the above. The splash damage from a non-powered up Phoenix Rod shot causes a splash in the o... vermil
19:07 Bug #665 (New): [Heretic] Some missiles should not splash
As the summary states. In the original Heretic, most missiles do not cause splashes when they impact on liquid. The o... vermil
19:32 Bug #667: HeXenDK Abattoir clipping bug

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/fc13/attachment/MapShot.jpg
vermil
19:31 Bug #667: HeXenDK Abattoir clipping bug

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/62b0/attachment/TheHole.jpg
vermil
19:28 Bug #667 (Closed): HeXenDK Abattoir clipping bug
In the HeXenDK map Abattoir (map16 to level warp cheats) there is a specific setup that can cause reproducibly cause ... vermil
19:12 Bug #666 (Closed): [Hexen] Inefficient "kill" command and massacre cheat
It seems that in Beta6.1 the kill console command is missing HeXen bad guys that don't have the mf_shootable flag whe... vermil
18:57 Bug #664 (Closed): Heretic Maulotaur attack behaviour incorrect
In Beta6.1 the behaviour of a couple of the Malotaur’s attacks in Heretic (and perhaps the Dark Servant in HeXen) are... vermil

2009-04-11

22:39 Bug #663: I've found a problem in music!
Thanks for taking the time to submit this report. However, all of these
issues have already been reported.
Closin...
danij
16:55 Bug #663 (Closed): I've found a problem in music!
I found a problem of the music in game. If you wanna have both sound effects and music in the games, you must not app... tplay
22:38 Bug #662: No music when the game is running!
Thanks for taking the time to submit this report. However, all of these issues have already been reported.
Closing...
danij
16:22 Bug #662 (Closed): No music when the game is running!
1. The game has no music when running with the package "jdep-doom-rain-KuriKai-20060501-1.pk3","jdep-all-20080614.pk3... tplay

2009-04-06

11:18 Bug #661: New armour bug: blue and green armour add
I just founded that bug... and as far as i see, i did the same, but the green one was picked on the lvl one and the h... xrdvx

2009-04-05

23:07 Bug #661: New armour bug: blue and green armour add
Maybe caused because the armor is added totally and not point by point... If the armor points are added one by one, y... xrdvx
16:50 Bug #661 (Closed): New armour bug: blue and green armour add
In Doom, picking up green armour, some helmets and blue armour after one another results in having an armour value of... stefansteck
09:30 Bug #612: jHexen: Door sounds mixed up
Issue remains in 1.9.0-beta6.1. jengelh
09:27 Bug #660: -warp parameter fails to start game
This is the log for jHeretic.
$ doomsday -game jheretic -iwad /D/doom/heretic.wad -warp 1 1
Z_Create: New 32.0 MB...
jengelh
09:25 Bug #660 (Closed): -warp parameter fails to start game
Starting Hexen with -warp 1 just exits the engine (both 1.9.0-beta6.0 and -beta6.1). I can start the game by omitting... jengelh
 

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