Activity
From 2009-03-26 to 2009-04-08
2009-04-06
- 11:18 Bug #661: New armour bug: blue and green armour add
- I just founded that bug... and as far as i see, i did the same, but the green one was picked on the lvl one and the h...
2009-04-05
- 23:07 Bug #661: New armour bug: blue and green armour add
- Maybe caused because the armor is added totally and not point by point... If the armor points are added one by one, y...
- 16:50 Bug #661 (Closed): New armour bug: blue and green armour add
- In Doom, picking up green armour, some helmets and blue armour after one another results in having an armour value of...
- 09:30 Bug #612: jHexen: Door sounds mixed up
- Issue remains in 1.9.0-beta6.1.
- 09:27 Bug #660: -warp parameter fails to start game
- This is the log for jHeretic.
$ doomsday -game jheretic -iwad /D/doom/heretic.wad -warp 1 1
Z_Create: New 32.0 MB... - 09:25 Bug #660 (Closed): -warp parameter fails to start game
- Starting Hexen with -warp 1 just exits the engine (both 1.9.0-beta6.0 and -beta6.1). I can start the game by omitting...
2009-04-03
- 11:22 Bug #659 (Closed): Can't run doomsday on FreeBSD
- Hello!
# /usr/local/bin/deng -g jheretic
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = ...
2009-04-02
- 22:39 Bug #658 (Closed): BugWall
- When on Ultimate doom, Episode 2, map 1... i founded that i can pass trought a wall, without having the NOCLIP active...
- 22:39 Bug #658: BugWall
- Me looking from outside the map, without idclip
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
2009-04-01
- 20:56 Feature #1487 (Closed): [InFine] ximage: support for 8-bit paletted PNG images
- I want to use the “ximage” infine command in my mod to load a very large number of external images to take advantage ...
- 20:44 Bug #657: DED Reader: Failing to locate State definitions
- Fixed in svn for 1.9.0-beta6.2
- 17:38 Bug #657: DED Reader: Failing to locate State definitions
- I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta...
- 16:44 Bug #657 (Closed): DED Reader: Failing to locate State definitions
- The ded reader is failing to locate states being loaded by custom definitions in the second pass, leading to Dday err...
- 13:56 Bug #459: Level music and "before" infine scripts
- Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)?
- 11:14 Bug #459: Level music and "before" infine scripts
- I'm reopening this report because of a small issue that has arisen from it.
Because of the fix, if you don't specify... - 12:00 Bug #656 (Closed): Heretic Gargoyles not spawning correctly
- The mf2_spawnfloat flag doesn't work properly in Beta6.1.
Anything with the flag attached (i.e Heretic's Gargoyles... - 11:56 Bug #655 (Closed): Artefact key's not checking that player actually has item
- In Jheretic and JHeXen, in Beta6.1, pressing the fly up buttom gives the player the wing's powerup.
2009-03-31
- 17:56 Bug #654: Hexen crash\playabitliy issue
- Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re...
- 15:13 Bug #654 (Closed): Hexen crash\playabitliy issue
- I have run into two problems while playing Hexen. Now the first one I'm not sure if its the game or the engine but wh...
- 15:13 Bug #654: Hexen crash\playabitliy issue
- Doomsday.out file for the SetValue: DDVT_PTR incompatible with value type DDVT_INT.
*Attachments:*
* http://sourcefo...
2009-03-30
- 19:42 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Thanks for the information. We'll need to try and get hold of this version so that we can determine how best to suppo...
- 12:02 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Yes and no.
The DOOM2.WAD comes from a CD published by GT Interactive (Exclusively for germany).
It does not copy th... - 09:41 Bug #652: Music volume and balance
- WinXP SP3
standart Microsoft synthesizer
Doomsday centers balance and maximizes volume for synthesizer in system mi...
2009-03-29
- 22:23 Bug #652: Music volume and balance
- Which OS are you running?
- 22:00 Bug #653: The light creates a wall
- Thanks for submitting this bug report. However, this issue has already been reported.
Closing as duplicate. - 21:54 Bug #632: jHexen: Savegame Crash with jXRP
- Fixed in svn for 1.9.0-beta6.1
2009-03-28
- 23:20 Bug #653 (Closed): The light creates a wall
- As we can see in the picture, into the map E1M1 from Ultimate doom, infront of the player is a brown or black wall, a...
- 23:20 Bug #653: The light creates a wall
- The light creates a wall.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8b1fbe05/3b79/attachme... - 23:04 Feature #1486 (Rejected): UI language translation/localization
- Translating the fron't end and maybe in-game language would expand you comunity, and also help already users to under...
- 15:39 Bug #652: Music volume and balance
- I mean original game music, not any kind of user mapped.
- 15:36 Bug #652 (Closed): Music volume and balance
- Using SDL_mixer, midi music.
Music volume and balance resets to maximum after repeat of track or level change.
*L... - 08:44 Bug #632: jHexen: Savegame Crash with jXRP
- I tested it again, with disabling several parts of the jXRP.
I've encountered, that if I disable "XCCP Decorations" ... - 03:32 Bug #632: jHexen: Savegame Crash with jXRP
- This problem does not seem to be related to the save games, the problem seems to originate from the particle generato...
- 04:21 Bug #651 (Closed): The texture compression option does not work
- The texture compression option in Snowberry doesn't disable the texture compression in games.
The option appears to ...
2009-03-27
- 23:16 Bug #650: Dynamic lights bleeding through solid walls
- Fixed in svn for 1.9.0-beta6.1
- 15:29 Bug #650: Dynamic lights bleeding through solid walls
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/52c2/attachment/doom2-011.jpg
- 15:26 Bug #650 (Closed): Dynamic lights bleeding through solid walls
- Something that I believe has always occurred with Dday.
The attached screenshot and example map show the issue.
... - 15:26 Bug #650: Dynamic lights bleeding through solid walls
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/76e4/attachment/Test.wad
2009-03-26
- 21:06 Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
- Fixed in svn rev #6465.
- 02:39 Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
- The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f...
- 13:48 Bug #649: Armor bugs not only in jDoom
- Closing as duplicate
- 10:49 Bug #649: Armor bugs not only in jDoom
- Hups..now I am seeing that i have created a duplicate theme...I am sorry..I will be much more careful next time. Agai...
- 09:47 Bug #649 (Closed): Armor bugs not only in jDoom
- A have 1.9.0-beta6 installed and I have found quite big bg. In jDoom games that i have played(Ultimate Doom, Doom 2) ...
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