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From 2009-03-14 to 2009-03-27

2009-03-27

23:16 Bug #650: Dynamic lights bleeding through solid walls
Fixed in svn for 1.9.0-beta6.1 danij
15:29 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/52c2/attachment/doom2-011.jpg
vermil
15:26 Bug #650 (Closed): Dynamic lights bleeding through solid walls
Something that I believe has always occurred with Dday.
The attached screenshot and example map show the issue.
...
vermil
15:26 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/76e4/attachment/Test.wad
vermil

2009-03-26

21:06 Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
Fixed in svn rev #6465. danij
02:39 Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f... danij
13:48 Bug #649: Armor bugs not only in jDoom
Closing as duplicate danij
10:49 Bug #649: Armor bugs not only in jDoom
Hups..now I am seeing that i have created a duplicate theme...I am sorry..I will be much more careful next time. Agai... venomx
09:47 Bug #649 (Closed): Armor bugs not only in jDoom
A have 1.9.0-beta6 installed and I have found quite big bg. In jDoom games that i have played(Ultimate Doom, Doom 2) ... venomx

2009-03-25

15:50 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
I think the problem may simply be that the IWAD in question is too old for our fancy detection algorithm. If DaniJ or... skyjake
15:41 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Nope, no difference.
This is a CD Version of DoomII from 1994. *sigh* Maybe that is the problem?
yamakuzure

2009-03-23

14:21 Bug #646: jHexen Deathkings Crash
Fixed in svn for 1.9.0-beta6.1 danij
14:20 Bug #647: when environment pack is selected the music does not work
This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ... danij
12:57 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, it did not make any change. I will try the original installer from the cd and then configure doomsday to use that... yamakuzure

2009-03-22

21:52 Bug #647 (Closed): when environment pack is selected the music does not work
In the addons section of the doomsday engine, I clicked on the environment addon (with the fog, sky effect, etc). I n... rbaliko

2009-03-21

16:02 Bug #646 (Closed): jHexen Deathkings Crash
Game crashes at same point in the Catacomb Map 4 (44). Error: Set Value: DDVT_PTR incompatible with value type DDV... boscman
15:40 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi...
danij
14:20 Bug #645 (Rejected): Fatal error "R_InitSprites: No patches found" (unknown IWAD)
When starting the current doomsday release with the original DoomII wad (copied from original CD), it can not be star... yamakuzure

2009-03-20

19:50 Bug #632: jHexen: Savegame Crash with jXRP
Hexen Savegames, Part 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/3fca/attachment...
xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
File Added: Hexen Savegame.part2.rar xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
Hexen Savegames, Part 1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/fe66/attachment...
xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
I've uploaded the "hexndata" and "doomsday.out from "Doomsday\snowberry\runtime", but I had to split the file, becaus... xxmiltenxx
13:53 Bug #632: jHexen: Savegame Crash with jXRP
Please attach your savegame files to this tracker item so that we may debug the problem. danij
15:05 Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
Fixed in svn for 1.9.0-beta6.1 danij
14:47 Bug #628: Failing to read more than one loose ded
Fixed in svn for 1.9.0-beta6.1 danij
13:55 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
Fixed in svn for 1.9.0-beta6.1 danij
13:40 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been... danij
13:55 Bug #626: jHexen: Savegame bug (e.g. seven portals)
Fixed in svn for 1.9.0-beta6.1 danij
13:54 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
Fixed in svn for 1.9.0-beta6.1 danij
13:07 Bug #637: [Hexen] Class change in-game causes instability, issues
After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi... danij
 

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