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From 2009-03-14 to 2009-03-27

2009-03-27

23:16 Bug #650: Dynamic lights bleeding through solid walls
Fixed in svn for 1.9.0-beta6.1 danij
15:29 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/52c2/attachment/doom2-011.jpg
vermil
15:26 Bug #650 (Closed): Dynamic lights bleeding through solid walls
Something that I believe has always occurred with Dday.
The attached screenshot and example map show the issue.
...
vermil
15:26 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/76e4/attachment/Test.wad
vermil
04:17 Revision de398297 (github): Fixed race condition introduced along with the recent thinker list optimization.
danij
02:39 Revision da88288f (github): Fixed the remaining issues with the player inventory display, when using the scroll select mode in combination with the fixed-size statusbar inventory. Next step will be to merge the two Hu_InventoryDraw variants (should be straight forward as they are near enough identical other than the additional alpha and lighting enhancements applied in the fullscreen version).
danij

2009-03-26

23:05 Revision bcecb121 (github): Fixed: "jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls" see here (http://sourceforge.net/tracker/?func=detail&aid=2713336&group_id=74815&atid=542099).
The changes I've made do result in a much higher success rate but the algorithm itself is still far from ideal. danij
21:06 Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
Fixed in svn rev #6465. danij
02:39 Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f... danij
13:48 Bug #649: Armor bugs not only in jDoom
Closing as duplicate danij
10:49 Bug #649: Armor bugs not only in jDoom
Hups..now I am seeing that i have created a duplicate theme...I am sorry..I will be much more careful next time. Agai... venomx
09:47 Bug #649 (Closed): Armor bugs not only in jDoom
A have 1.9.0-beta6 installed and I have found quite big bg. In jDoom games that i have played(Ultimate Doom, Doom 2) ... venomx
04:32 Revision 3d19e8bf (github): Optimize: Separate thinkers into lists by their function in P_ThinkerAdd. Iterate over only those thinkers whose function matches, or all if not specified in P_IterateThinkers.
danij

2009-03-25

23:21 Revision 7afaee9a (github): Changed purge level of all map thinkers to PU_MAP (was a mixture of PU_MAP and PU_MAPSPEC) as AFAIC, there is no need to separate them, as we'd only ever want to purge them together (or free manually when necessary/desired). Removed unused/unnecessary zone memory purge levels; PU_MAPSPEC/PU_DAVE/PU_OPENGL.
danij
19:09 Revision eee0c990 (github): Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ceiling. Fixes the issue seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. This also fixes the problem of dynamic lights spreading under similar circumstances.
danij
18:30 Revision 2bacbe64 (github): Fixed jHexen: sigsegv attempting to open the automap (when configured to display statusbar while open) and after an armour item has been collected by the viewplayer.
danij
15:50 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
I think the problem may simply be that the IWAD in question is too old for our fancy detection algorithm. If DaniJ or... skyjake
15:41 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Nope, no difference.
This is a CD Version of DoomII from 1994. *sigh* Maybe that is the problem?
yamakuzure

2009-03-23

14:21 Bug #646: jHexen Deathkings Crash
Fixed in svn for 1.9.0-beta6.1 danij
14:20 Bug #647: when environment pack is selected the music does not work
This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ... danij
12:57 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, it did not make any change. I will try the original installer from the cd and then configure doomsday to use that... yamakuzure

2009-03-22

21:52 Bug #647 (Closed): when environment pack is selected the music does not work
In the addons section of the doomsday engine, I clicked on the environment addon (with the fog, sky effect, etc). I n... rbaliko

2009-03-21

16:02 Bug #646 (Closed): jHexen Deathkings Crash
Game crashes at same point in the Catacomb Map 4 (44). Error: Set Value: DDVT_PTR incompatible with value type DDV... boscman
15:40 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi...
danij
14:20 Bug #645 (Rejected): Fatal error "R_InitSprites: No patches found" (unknown IWAD)
When starting the current doomsday release with the original DoomII wad (copied from original CD), it can not be star... yamakuzure

2009-03-20

19:50 Bug #632: jHexen: Savegame Crash with jXRP
Hexen Savegames, Part 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/3fca/attachment...
xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
File Added: Hexen Savegame.part2.rar xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
Hexen Savegames, Part 1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/fe66/attachment...
xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
I've uploaded the "hexndata" and "doomsday.out from "Doomsday\snowberry\runtime", but I had to split the file, becaus... xxmiltenxx
13:53 Bug #632: jHexen: Savegame Crash with jXRP
Please attach your savegame files to this tracker item so that we may debug the problem. danij
17:04 Revision 7f3f0ecc (github): Fixed: "Full Map Code Works Incorrectly After Switching Resolutions" see here (http://sourceforge.net/tracker2/?func=detail&aid=2639437&group_id=74815&atid=542099);
danij
16:47 Revision 774d92b9 (github): Fixed: "Failing to read more than one loose ded" see here (http://sourceforge.net/tracker2/?func=detail&aid=2646623&group_id=74815&atid=542099).
This wasn't strictly speaking a bug in that Doomsday expected that there would only be one instance of -def and/or -d... danij
15:53 Revision 4c86ad91 (github): Fixed: "jHexen: Dark Crucible: Bridge motionless and dark on respawn" see here (http://sourceforge.net/tracker2/index.php?func=detail&aid=2642269&group_id=74815&atid=542099).
Fixed: "jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise" see here
(http://sourceforge.net/tracker2/?func=...
danij
15:05 Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
Fixed in svn for 1.9.0-beta6.1 danij
14:47 Bug #628: Failing to read more than one loose ded
Fixed in svn for 1.9.0-beta6.1 danij
13:55 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
Fixed in svn for 1.9.0-beta6.1 danij
13:40 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been... danij
13:55 Bug #626: jHexen: Savegame bug (e.g. seven portals)
Fixed in svn for 1.9.0-beta6.1 danij
13:54 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
Fixed in svn for 1.9.0-beta6.1 danij
13:07 Bug #637: [Hexen] Class change in-game causes instability, issues
After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi... danij
 

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