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From 2008-11-07 to 2008-11-20

2008-11-18

03:19 Bug #571 (Closed): -fast option is broken
In doom, ultimate doom, and doom 2, using deng 190b5.1 with no addons, the pistol, shotgun, and double shotgun all la... jimmyjack0

2008-11-17

00:00 Feature #1452: [Hexen] Monster respawn rate
- **Milestone**: Pre 2.0 --> Eventually
danij

2008-11-14

23:06 Bug #570 (Closed): "Upscale and Sharpen" + "Smart Texture Filtering" on fonts
Currently both "Upscale and Sharpen" and the "Smart Texture Filtering" are used concurrently in menu font patches if ... danij
13:51 Bug #569 (Closed): Controls non-functional in multiplayer for clients
A short initial trial of the current state of multiplayer revealed that there is quite a few issues at the moment:
...
danij
13:40 Bug #568 (Closed): Broken MIDI playback
Playback of MIDI lumps appears to be broken. MUS playback continues to work.
PWAD - Alien Vendetta contains MIDI m...
danij

2008-11-12

05:03 Bug #567 (Closed): Resolution always resets to 640x480
I normally play Doomsday in 2048x1536. When using recent SVN builds (current 6034) I have the default resolution set ... mochtroid-x

2008-11-08

01:18 Feature #1476 (New): Support for the features of the Playpal and Colormap lumps
The Playal lump, as well as containing the games palette, also contains additional palettes for the various screen ti... vermil

2008-11-07

14:02 Bug #565: Post level Infine seg fault
There is not much we can do to look into this without the data you are using and having problems with. Please attach ... danij
12:05 Bug #565: Post level Infine seg fault
Well, as I said, it seems that, sometimes ,after editing some part of my multi map wad, that one or more of my infine... vermil
 

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