Activity
From 2008-09-25 to 2008-10-08
2008-10-07
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15:10 Bug #532: Compiler Errors
- Fixed in svn.
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15:09 Bug #533: Deng often crashes on startup
- Fixed in svn.
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13:21 Bug #533: Deng often crashes on startup
- Forgot to say this is runnning on linux.
It has been happening for a long time with the svn builds. -
13:20 Bug #533 (Closed): Deng often crashes on startup
- Many times when trying to start deng svn build post beta5 It segfaults.
Here Is a backtrace I did
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2008-10-05
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12:52 Feature #1473: Multiple Dedicated Server Manager
- This is unnecessary as multiple instances of Doomsday can be run at once on the server. In this scenario remember to ...
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12:39 Bug #532: Compiler Errors
- This is a known issue that will be resolved imminently.
2008-10-04
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02:34 Bug #532 (Closed): Compiler Errors
- I'm compiling using Visual Studio 9. I'm running Windows XP x86 Professional. I did a checkout of trunk r5905.
Bel...
2008-10-02
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21:43 Bug #531 (Closed): Doom2/Final Doom incorrect screen border flat
- A tiny tiny thing.
In 1.9 Beta5.x, Doom2 and Final Doom are using the same screen border flat as Doom1 (DEMI1_5), ... -
10:56 Feature #1474 (Rejected): Customization options for object shadows
- Ability to control the "simple shadow" effect that Dday places under all things when they aren't in a full bright sta...
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10:29 Bug #513: Infine control oversights
- A follow up on this. Player movement by mouse isn't disabled while they are in interactive mode.
2008-09-30
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20:34 Feature #1472: Dedicated Command-Line Server
- A dedicated text mode server is already implemented. Run Doomsday with the command line option "-dedicated".
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20:19 Feature #1473 (Closed): Multiple Dedicated Server Manager
- It would be very good to have a multiple dedicated server manager so admins can spawn and manage more than 1 dedicate...
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15:26 Feature #1471: Standard definitions should conform to vanilla
- How so?
Currently, the model packs, music packs, hi-res texture packs are all completely separate entities from th...
2008-09-29
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22:24 Feature #1472 (Closed): Dedicated Command-Line Server
- The Setting up Doomsday for Multiplayer
(http://forums.newdoom.com/showthread.php?t=27578)
is not enough as a d...
2008-09-28
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13:16 Bug #530: Extreme HOM Effects in Final DOOM
- These errors are the result of feature of the original DOOM engine that was not known to us devs until just after thi...
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06:55 Bug #530: Extreme HOM Effects in Final DOOM
- File Added: finaldoom_twomorelevelerrors.zip
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06:55 Bug #530: Extreme HOM Effects in Final DOOM
- Two more level errors found (levels 6 & 7)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/98a33...
2008-09-27
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20:49 Bug #530 (Closed): Extreme HOM Effects in Final DOOM
- I haven't checked this on DOOM II or the original DOOM on the newest DOOMSDAY (beta 5) that is out, but when I loaded...
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20:49 Bug #530: Extreme HOM Effects in Final DOOM
- Errors I've Encountered Trying to Play Final Doom Through Doomsday Beta 5
*Attachments:*
* http://sourceforge.net/p/... -
10:06 Feature #1458: Handling obsolete IWADs
- What are your thoughts on this skyjake? I can see plenty of advantages in requiring the latest IWADs but do we really...
2008-09-26
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21:12 Bug #529 (Closed): Segfault if thing pain chance > 0 but no pain state
- Currently a segfault will occur when a thing attempts to enter it's pain state, as it's pain chance is greater than z...
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17:50 Bug #467: Segmentation Violation
- Ultimate Doom Segmentation Violation 1.9.0-beta5.1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thre... -
17:50 Bug #467: Segmentation Violation
- I'm getting a segmentation violation with vanilla Ultimate Doom in V 1.9.0-beta5.1
Anyone help??
File Added: Ultimat...
2008-09-25
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15:47 Feature #1471: Standard definitions should conform to vanilla
- Making the additional effect DED(s) optional would still not fix the issue you outlined.
That issue is one that af...
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