Activity
From 2008-08-11 to 2008-08-24
2008-08-24
- 23:47 Revision ff68c609 (github): * Began unravelling the unnecessarily complicated P_DamageMobj and the various other similar routines so that we have only one method.
- * Fixed (all games): Old DOOM.exe bug which would always result in blood being spawned when a mobj was hit with a lin...
- 23:17 Bug #365: jDoom64: Save games crash
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This appears to have been fixed. - 23:08 Bug #417: Sprites Glitch
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Fixed in svn for 1.9.0-beta6 - 23:07 Revision 1b146452 (github): Fixed numerous original Heretic kludges which used mobj_t->health for various purposes other than the intended use (e.g. life time of whirlwinds and mace ball bounce state). Instead these now use mobj_t->special3 and saved games are adjusted/interpreted accordingly.
- 22:51 Bug #527: ThingArchive error
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This is a known issue and has already been reported. It has however al... - 22:49 Revision 4321f133 (github): Fixed buffer overflow during startup in P_InitAmmoInfo and P_InitPlayerValues.
- 22:39 Revision 55efefe4 (github): Seems I forgot to commit my changes to am_map.c along with my last commit. Doh!
- 04:53 Revision e6272f44 (github): Numerous automap related improvements/changes. Part 5 of 5
- 04:45 Revision 7dba96c2 (github): Numerous automap related improvements/changes. Part 4 of 5
- 04:37 Revision f3872376 (github): Numerous automap related improvements/changes. Part 3 of 5
- 04:30 Revision bd6e7e6b (github): Numerous automap related improvements/changes. Part 2 of 5
- 03:47 Revision a158af1f (github): Numerous automap related improvements/changes:
- * Reimplemented controls using impulses rather than console commands where appropriate.
* Fixed most of the multiple ...
2008-08-23
- 15:45 Revision 0165dce9 (github): Fixed multi-include-define in plugins/jhexen/include/p_acs.h
- 15:33 Revision 144f6bfd (github): Fixed: Bug which resulted in the weapon bob for all local players to be synced with that of the console player. This was caused by the bob code assuming that only one viewer was altering the engine-side bob offset and so used it as though it persisted over multiple frames.
- 14:57 Revision c935e2ba (github): Minor tweaks to the light definitions for the DOOM nukege barrel.
- Minor tweaks to the particle generator definition for the DOOM explosion (sparks).
- 14:52 Revision 5f5d60f3 (github): Added: Sector lightlevel limits for model decoration definitions (currently unused).
- 14:50 Revision 9c996f99 (github): Fixed: Bug in DED_AddModel which would only initialize the shinyColor of the first four sub models, rather than all.
- 14:47 Revision 738b40dd (github): Fixed: Potential segfault in GL_DrawPatch_CS if param lump is not a valid lump id.
2008-08-11
- 10:40 Feature #1470 (Closed): Functionality of original Doom sector/line types vs XG
- The result of a conversation with Dani about what features of the original doom line/sector types currently can't be ...
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