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Revision ff68c609

Added by danij about 16 years ago

  • Began unravelling the unnecessarily complicated P_DamageMobj and the various other similar routines so that we have only one method.
  • Fixed (all games): Old DOOM.exe bug which would always result in blood being spawned when a mobj was hit with a line attack, regardless whether any damage was actually inflicted in P_DamageMobj.
  • Added (jHeretic): cvar server-game-coop-nodamage to disable friendly fire in coop games.
  • Added (jHeretic): cvar server-game-noteamdamage to disable friendly fire among players of the same color in deathmatch.

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