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From 2008-02-22 to 2008-03-06

2008-03-04

17:38 Bug #509: Universal Doomsday and Final WADS
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This is the well known Sidedef Packing issue. It affects all platforms...
danij

2008-03-03

17:50 Bug #509: Universal Doomsday and Final WADS
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Sorry forgot to note that Doom and Doom2 work fine and system is 10....
normnod
17:47 Bug #509 (Closed): Universal Doomsday and Final WADS
Actually have checked this in the non-universal version with the same result.
MacBook Pro Core Duo 2Ghz/1Gb RAM
...
normnod
17:47 Bug #509: Universal Doomsday and Final WADS
Console log text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7d6ce1db/d5d7/attachment/All%20...
normnod

2008-03-02

22:23 Feature #1461 (New): Separate chain/event derived/driven behaviour for XG
Separate chain/event derived/driven behaviour from XG sectors so that the effects of things like Wind, Gravity etc ca... vermil

2008-02-25

01:19 Bug #507: Win32 crash, shortly after saving game
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Indeed it is the same as #1832104. Closing as duplicate.
danij
01:18 Bug #508: Game freezes.
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This is a known issue and has been reported several times now. It is c...
danij

2008-02-24

22:38 Bug #508 (Closed): Game freezes.
When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters... vdub2000

2008-02-23

06:51 Bug #507: Win32 crash, shortly after saving game
_(originally posted by anonymous SF.net user)_
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Is this the same bug ...
skyjake
06:43 Bug #507: Win32 crash, shortly after saving game
_(originally posted by anonymous SF.net user)_
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Re: SV_ThingArchiveNu...
skyjake
 

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