Activity
From 2008-02-22 to 2008-03-06
2008-03-06
- 23:47 Revision 417a48f9 (github): Continued the job of sorting out jHexen's headers and updated style. Part 2/5
- 23:42 Revision 66441cf4 (github): Continued the job of sorting out jHexen's headers and updated style. Part 1/5
- 23:34 Revision 58abfcf2 (github): Added new headers files to jHeretic's vcproj.
- 23:33 Revision 7dd41411 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 5/5
- 23:27 Revision 598a3751 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 4/5
- 23:19 Revision 0e4c9636 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 3/5
- 23:16 Revision 77a62a8d (github): Continued the job of sorting out jHeretic's headers and updated style. Part 2/5
- 23:12 Revision 68699811 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 1/5
- 23:09 Revision 64fa88fe (github): Added new headers to jDoom's vcproj and tweaked a few other options so that paths, names etc in the build configurations are inherited from the project defaults.
- 23:05 Revision fb5b5e94 (github): Continued the job of sorting out jDoom's headers and updated style. Part 5/5
- 23:02 Revision 669f1715 (github): Continued the job of sorting out jDoom's headers and updated style. Part 4/5
- 22:59 Revision 992f68aa (github): Continued the job of sorting out jDoom's headers and updated style. Part 3/5
- 22:55 Revision 47f10a67 (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 2/5
- 22:47 Revision 5101301e (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 1/5
- 22:42 Revision e888dda3 (github): Added all the currently implemented values to jDoom's values.ded
- 22:38 Revision 769d5c5a (github): Added new headers to the Doom64 vcproj.
- 22:37 Revision d6d85d18 (github): Continued the job of sorting out the game's header files. Part 5/5
- 22:34 Revision 05298618 (github): Continued the job of sorting out the game's header files. Part 4/5
- 22:30 Revision 06964ba9 (github): Continued the job of sorting out the game's header files. Part 3/5
- 22:26 Revision 6644bdd7 (github): Updated Doom64TC with in line with the recent changes to the engine. Part 2/5
- 22:23 Revision 60647676 (github): Updated Doom64TC with in line with the recent changes to the engine and should now be at the same point as the other games.
- Also, continued the job of sorting out the game's header files.
Part 1/5
2008-03-04
- 17:38 Bug #509: Universal Doomsday and Final WADS
- Logged In: YES
user_id=849456
Originator: NO
This is the well known Sidedef Packing issue. It affects all platforms...
2008-03-03
- 17:50 Bug #509: Universal Doomsday and Final WADS
- Logged In: YES
user_id=1306766
Originator: YES
Sorry forgot to note that Doom and Doom2 work fine and system is 10.... - 17:47 Bug #509 (Closed): Universal Doomsday and Final WADS
- Actually have checked this in the non-universal version with the same result.
MacBook Pro Core Duo 2Ghz/1Gb RAM
... - 17:47 Bug #509: Universal Doomsday and Final WADS
- Console log text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7d6ce1db/d5d7/attachment/All%20... - 11:04 Revision 711db8dd (github): Removed obsolete bat file examples for launching Doomsday under windows.
2008-03-02
- 22:23 Feature #1461 (New): Separate chain/event derived/driven behaviour for XG
- Separate chain/event derived/driven behaviour from XG sectors so that the effects of things like Wind, Gravity etc ca...
2008-02-25
- 01:19 Bug #507: Win32 crash, shortly after saving game
- Logged In: YES
user_id=849456
Originator: NO
Indeed it is the same as #1832104. Closing as duplicate. - 01:18 Bug #508: Game freezes.
- Logged In: YES
user_id=849456
Originator: NO
This is a known issue and has been reported several times now. It is c...
2008-02-24
- 22:38 Bug #508 (Closed): Game freezes.
- When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters...
2008-02-23
- 06:51 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=2017254
Originator: NO
Is this the same bug ... - 06:43 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=2017254
Originator: NO
Re: SV_ThingArchiveNu...
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