Activity
From 2008-02-16 to 2008-02-29
2008-02-25
- 01:19 Bug #507: Win32 crash, shortly after saving game
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Indeed it is the same as #1832104. Closing as duplicate. - 01:18 Bug #508: Game freezes.
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This is a known issue and has been reported several times now. It is c...
2008-02-24
- 22:38 Bug #508 (Closed): Game freezes.
- When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters...
2008-02-23
- 06:51 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
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Is this the same bug ... - 06:43 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
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Re: SV_ThingArchiveNu...
2008-02-21
- 17:34 Bug #507: Win32 crash, shortly after saving game
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After trying to re-load my save game, it crashed again with this err... - 17:31 Bug #507 (Closed): Win32 crash, shortly after saving game
- Shortly after saving my game, the program crashes, and it put this in an output log:
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2008-02-19
- 01:00 Feature #1458: Handling obsolete IWADs
- - **Milestone**: Next Release --> Eventually
- 00:52 Feature #1459: Replacement of MT_POD unique behavior with flag
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Figure that I might as well suggest this here rather than post a new... - 00:49 Feature #1460 (New): Remember the playing music in save game
- Is it possible to allow save games to remember the actual music track being played?
Currently, if you change the m...
2008-02-18
- 18:06 Feature #1459 (New): Replacement of MT_POD unique behavior with flag
- More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed a...
2008-02-16
- 03:03 Revision 628094ac (github): Continued work on map loading and bsp generation:
- * Moved the subsector_t builddata into a separate struct: bspleafdata_t which is now only used when building the BSP....
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