Activity
From 2008-02-15 to 2008-02-28
2008-02-25
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01:19 Bug #507: Win32 crash, shortly after saving game
- Logged In: YES
user_id=849456
Originator: NO
Indeed it is the same as #1832104. Closing as duplicate. -
01:18 Bug #508: Game freezes.
- Logged In: YES
user_id=849456
Originator: NO
This is a known issue and has been reported several times now. It is c...
2008-02-24
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22:38 Bug #508 (Closed): Game freezes.
- When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters...
2008-02-23
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06:51 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=2017254
Originator: NO
Is this the same bug ... -
06:43 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=2017254
Originator: NO
Re: SV_ThingArchiveNu...
2008-02-21
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17:34 Bug #507: Win32 crash, shortly after saving game
- Logged In: YES
user_id=1882224
Originator: YES
After trying to re-load my save game, it crashed again with this err... -
17:31 Bug #507 (Closed): Win32 crash, shortly after saving game
- Shortly after saving my game, the program crashes, and it put this in an output log:
-----------------------------...
2008-02-19
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01:00 Feature #1458: Handling obsolete IWADs
- - **Milestone**: Next Release --> Eventually
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00:52 Feature #1459: Replacement of MT_POD unique behavior with flag
- Logged In: YES
user_id=1420350
Originator: YES
Figure that I might as well suggest this here rather than post a new... -
00:49 Feature #1460 (New): Remember the playing music in save game
- Is it possible to allow save games to remember the actual music track being played?
Currently, if you change the m...
2008-02-18
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18:06 Feature #1459 (New): Replacement of MT_POD unique behavior with flag
- More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed a...
2008-02-16
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03:03 Revision 628094ac (github): Continued work on map loading and bsp generation:
- * Moved the subsector_t builddata into a separate struct: bspleafdata_t which is now only used when building the BSP....
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