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From 2008-02-13 to 2008-02-26

2008-02-25

01:19 Bug #507: Win32 crash, shortly after saving game
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Indeed it is the same as #1832104. Closing as duplicate.
danij
01:18 Bug #508: Game freezes.
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This is a known issue and has been reported several times now. It is c...
danij

2008-02-24

22:38 Bug #508 (Closed): Game freezes.
When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters... vdub2000

2008-02-23

06:51 Bug #507: Win32 crash, shortly after saving game
_(originally posted by anonymous SF.net user)_
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Is this the same bug ...
skyjake
06:43 Bug #507: Win32 crash, shortly after saving game
_(originally posted by anonymous SF.net user)_
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Re: SV_ThingArchiveNu...
skyjake

2008-02-21

17:34 Bug #507: Win32 crash, shortly after saving game
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After trying to re-load my save game, it crashed again with this err...
vdub2000
17:31 Bug #507 (Closed): Win32 crash, shortly after saving game
Shortly after saving my game, the program crashes, and it put this in an output log:
-----------------------------...
vdub2000

2008-02-19

01:00 Feature #1458: Handling obsolete IWADs
- **Milestone**: Next Release --> Eventually
danij
00:52 Feature #1459: Replacement of MT_POD unique behavior with flag
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Figure that I might as well suggest this here rather than post a new...
vermil
00:49 Feature #1460 (New): Remember the playing music in save game
Is it possible to allow save games to remember the actual music track being played?
Currently, if you change the m...
vermil

2008-02-18

18:06 Feature #1459 (New): Replacement of MT_POD unique behavior with flag
More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed a...
vermil

2008-02-14

17:53 Bug #478: Pause
_(originally posted by anonymous SF.net user)_
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See http://sourceforge...
skyjake
17:48 Bug #478: Pause
_(originally posted by anonymous SF.net user)_
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I'm pretty sure its du...
skyjake
 

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