Activity
From 2007-11-05 to 2007-11-18
2007-11-16
- 16:50 Revision bc05c3fc (github): Removed some garbage code that would lead to a GL stack overflow after the UI was opened enough times. Cheers to yagisan for spotting it.
- 10:48 Revision 2d36e03e (github): Commit DaniJs dyn lights bugfix
- 09:39 Revision 9bead20d (github): Fixed an off by one in the menu fog layer iteration. Added the correct WolfTC menu sounds.
- 08:11 Revision c02bc751 (github): Fixed heap corruption caused by a logic change in Con_UpdateKnownWords(). Cheers to yagisan for finding it.
- 07:20 Revision 94640a1c (github): Rangechecking on by default - SDLsound off by default
- 00:10 Bug #493 (Closed): Plane move issue
- ltc_plane_move commands don't seem to work if in a chain script.
As for the basic description. Dani said it was cl...
2007-11-15
- 23:48 Bug #492 (Closed): ltc_wall_texture doesn't work
- As the summary suggest's, "ltc_wall_texture" doesn't seem to work at tall in 1.9 beta 5.x
*Labels:* XG - 23:35 Bug #491 (Closed): Tiny blood splat editing bug
- By default the blood splat's spawn state is "Blood1".
But if the attack does more than a certain ammount of damage...
2007-11-14
- 22:38 Bug #490 (Closed): "Too many objects" errors using Final Doom wads.
- Hello! It seems that when playing through the Final Doom wads, the game will kick out with an error stating somethin...
- 22:33 Bug #489 (Closed): Supercharge has incorrect value!
- Hello! Erm, I've been playing through jDoom and I've noticed that supercharges only give +50 health (to +200 absolut...
- 21:01 Bug #488 (Closed): end level xg class bug
- It appears that the "end level" xg class in Beta 5.1 always takes the user back to Map01 if a specific map isn't spec...
- 03:27 Bug #467: Segmentation Violation
- Logged In: YES
user_id=1930484
Originator: NO
I also get that segmentation violation error... in Plutonia, every ti...
2007-11-13
- 06:58 Revision 48e6448f (github): Yagisan found another Con_BufferGetLines() usage issue.
- 06:25 Revision 06a3c0bc (github): Attempt to fix the issues with the usage of Con_BufferGetLines().
- 05:11 Revision e5073cd5 (github): apparently these modify global data so multi-threading them isn't a good idea.
2007-11-11
- 13:41 Revision 091f13c8 (github): multi-thread XL_Ticker - still has poor performance on single-core systems
- 06:44 Revision 54a7fd02 (github): mark where we need a new sorting algorithm
2007-11-10
- 16:19 Revision f410ade6 (github): multi-thread Rend_DecorateLine and Rend_DecorateSector - this still needs a smarter algorithm - as performace is very poor on single-core systems
- 14:59 Revision 7952f75c (github): Things work better without typos
- 14:46 Revision d05fee51 (github): Remove OpenMP headers - include warning message for non-gcc with openmp enabled
- 14:15 Revision 807a58c8 (github): Include OpenMP headers for non-gcc compilers
- 13:41 Revision b00f3c74 (github): If OpenMP is avaiable, display a notice to that effect, and the detected number of cpu's
- 13:36 Revision b767654c (github): minor fixes - enable OpenMP if found
- 09:49 Revision 28d062af (github): Fix typo - suddenly I'm no longer swamped warnings
- 09:43 Revision 6de5d0e1 (github): Clean up warning message
2007-11-08
- 18:41 Bug #487 (Closed): particle problem
- The problem I seem to be having is that everything seems to show up fine except for the particles. When I see fire or...
2007-11-07
- 08:51 Revision a86a5016 (github): Smart header should work with non-gcc now. Untested, YMMV, and other disclamiers go here
- 07:57 Revision e0adfc81 (github): Initial Checkin of smart header. Not yet ready for production
- 06:51 Revision 7926f515 (github): Fix C_DECL definition
- 06:05 Revision 30f6c9fd (github): Fix SPLINT Warning - Win32 please test -this affects you
2007-11-06
- 10:22 Revision 760ce034 (github): add some whitespace so splint can process the file
- 09:08 Revision b75db54b (github): adjust MAO mode for jdoom - it FTBFS due to some inconsistences in the source
- 08:50 Revision 78aeb972 (github): Disable MAO option for the engine
- 02:08 Bug #486 (Closed): moving objects in E2M2 not functioning
- Hello. I have been playing through Ultimate Doom using 1.9-b5 and I have run across an issue with object actions. Wi...
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