Activity
From 2007-10-22 to 2007-11-04
2007-11-04
- 10:19 Bug #485: kick start will not launch...
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KickStart is no longer supported by the deng team. KickStart has been ... - 05:43 Bug #485 (Closed): kick start will not launch...
- when i go to launch kick start it states:
missing cmndlg36.ocx..
and it says to download it but on there site i... - 02:58 Revision fa34a27b (github): Reimplemented in the linedef blockmap at the core of the playsim. Now uses an object-like interface with an internal gridmap object holding separate linedef lists linked to each blockmap block.
- Next step: Do the same with the polyobj blockmap.
2007-11-03
- 15:43 Revision f7eee2c9 (github): Encapsulated the grid component of the blockmap concept into a reusable object called gridmap_t. Re-implemented the subsector blockmap to use a gridmap internally for storage. Soon the line and polyobj blockmaps will receive the same treatment.
- Also, removed R_RationalizeSectors() and the selfrefroot stuff. It is no-longer useful as detection of these kind of ...
2007-10-31
- 14:43 Revision 73ec5f1f (github): Fixed message about sector light levels in LG_Init()
- 14:29 Revision 34f78e08 (github): Fixed file encoding. I hate you Visual C++ 2005 Express text file editor.
- 14:12 Revision 352947c0 (github): Ensure cnode_t and intersection_t are intialized when allocating from the quick alloc lists.
2007-10-28
- 14:09 Revision 14c298a0 (github): I get the picture, gcc does not like incomplete type definitions...
- 13:54 Revision 71e72f2f (github): BuildNodes() use of cutlist was invariant to recursion so I've moved it upwards in the hierarchy.
- 13:41 Revision 177d26b6 (github): Added an optimization for cutlist, list node allocation: use a global unused list node list to return used list nodes to for re-use rather then free and then alloc again.
- 12:38 Revision c933f5d3 (github): Made the vector paramaters of various math routines const.
- 10:06 Revision 1f19a506 (github): restore the inline request
- 09:52 Revision 7dbd63db (github): Remove BOM
- 09:39 Revision 068c7a6a (github): Remove BOM. _inline is not valid under gcc - and I think its better let the optimisation flags take care of this
- 01:02 Revision f4443da6 (github): Fixed up msvc'isms in my last commit (that gcc didn't seem to like).
2007-10-27
- 19:49 Revision 43495452 (github): remove more unicode BOMs
- 19:38 Revision 966ec15e (github): Bye bye maploader
- 19:36 Revision 543751d4 (github): output these messages to doomsday.out
- 19:16 Revision ecc542bb (github): maploader 2 - Milestone One:
- Internalized glBSP into Doomsday and refactored the node building process to remove the use of intermediate WAD files...
- 19:08 Revision 89816f98 (github): remove unicode BOM byte that really shouldn't be there
- 18:49 Revision 03db8da2 (github): Fixed air friction on camera players.
- 18:41 Revision 01591e41 (github): um - yes - printf after we deallocate our memmory or we get a horrible crash
- 17:35 Revision 86252ffb (github): make sure memory related messages go into doomsday.out as well
- 15:48 Revision 869f4811 (github): Much less alarming message
2007-10-24
- 22:30 Bug #213: x86_64 Compiling Issues
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Good news: i've just compiled DENG from SVN (rev.5043) and IT WORKS o...
2007-10-22
- 19:11 Revision 14cdbdb7 (github): Added dpExample to the vs8 solution and sorted out the inter-project dependencies so that they are always built in the correct order.
- 19:09 Revision 985e9020 (github): Added a bare-bones example of a Doomsday plugin, as requested by angeliss.
- All it does is output a message to the Doomsday console during startup.
- 09:43 Bug #443: md2, CPU Affinity & FPS (multithread-bug)
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i read in the doomsday hq forums about turning off threaded optimizat...
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