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Revision ecc542bb

Added by danij about 17 years ago

maploader 2 - Milestone One:

Internalized glBSP into Doomsday and refactored the node building process to remove the use of intermediate WAD files (in the cache).

Note Well:
  • This code is still very early! It needs a lot more work to remove redundant architectural issues. Namely, we should construct the map data structures as used by DMU directly in the node building process rather than using itermediate structures.
  • There are likely a few memory leaks here and there.

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