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From 2007-08-20 to 2007-09-02

2007-08-31

23:19 Bug #469 (Closed): Give command crash
Attempting you give yourself a berserk power up (give b), invisibility power up (give i) or flight (give f) outside o... vermil
23:13 Feature #1453 (Closed): Lack of plain Give Health command line option
The title speaks for itself.
You can give yourself ammo or armour with "give a" and "give r" respectively. Howeve...
vermil

2007-08-28

14:47 Feature #1450: Fast Monsters
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feature exists. append -fast to command line options. examine launche...
yagisan

2007-08-27

13:10 Feature #1452 (Rejected): [Hexen] Monster respawn rate
[HEXEN] monster respawn rate:
Hexen respawns monsters in single player mode in a constant manner, which can get di...
deus-ex
08:55 Revision ca940b56 (github): Fix libncurses detection, apparently broken recently. Thanks to PouncingAnt for bring this to my attention
yagisan

2007-08-25

14:31 Revision 7efb7082 (github): SDL_sound: We now intitalise, and terminate if running with a library older then our complied with version. We also display what formats can be played, with the extensions listed in verbose mode
yagisan
14:15 Revision bb03eb5c (github): add missing include
yagisan
14:14 Revision 18ab2eee (github): Enable SDL_sound with -sdlsound
yagisan
14:13 Revision c19fddb1 (github): Add SDL_sound to the list of possible sound drivers
yagisan
07:00 Revision d8aff30a (github): Enable the new sdl sound plugin via the buildsystem. currently just a stub, with mus2midi copied from the sdlmixer plugin
yagisan
06:58 Revision 377b7157 (github): prepare for new sdl sound plugin
yagisan

2007-08-24

15:24 Revision 304291d8 (github): fix encoding, so gcc doesn't choke
yagisan
01:20 Revision 12b8fdf6 (github): Added some comments regarding the current algorithmic complexity of the various linked list methods. Improvement can be made when needed.
danij
00:51 Revision 62f5d96e (github): Implemented a simple, reusable linked list structure. Supports single and double linked lists plus circular (ring) variants. List has an integral sort using a recursive mergesort algorithm.
TODO: Some level of thread-safety would be nice. danij

2007-08-22

07:55 Bug #468: End-level time/par time displays broken
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That doesn't look like the same one to me.
The bug you cited is ab...
atimson
04:02 Bug #468: End-level time/par time displays broken
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It's this one mate -> https://sourceforge.net/tracker/?func=detail&at...
yagisan

2007-08-21

17:41 Bug #468: End-level time/par time displays broken
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Could you please tell me which bug this is a duplicate of? I did look...
atimson
07:37 Bug #468 (Closed): End-level time/par time displays broken
In v1.9.0-beta5.1, the user time/par time for a level do not display correctly.
The user time always displays as "...
atimson
14:43 Bug #346: Overriding Map Info in addons (level par time; jdep)
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I think we should devise some sort of a Global Resource Identifier str...
skyjake
11:15 Bug #346: Overriding Map Info in addons (level par time; jdep)
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The original par times have been removed from the source and added to ...
danij
10:14 Bug #346: Overriding Map Info in addons (level par time; jdep)
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Where are the original par times? Shouldn't we fall back to those if t...
skyjake
11:42 Bug #467: Segmentation Violation
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Tried 1.9.0-beta4, & reinstalling 1.9.0-beta5.1 with same results.
...
technowolf
04:15 Bug #467: Segmentation Violation
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I've looked at the verbose output, but it wasn't as helpful as I was ...
yagisan
02:20 Bug #455: Particles and partially transparrent textures
_(originally posted by anonymous SF.net user)_
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This Tracker item was...
skyjake
02:20 Bug #458: it crashes
_(originally posted by anonymous SF.net user)_
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This Tracker item was...
skyjake
 

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