Activity
From 2007-03-01 to 2007-03-14
2007-03-14
- 14:18 Feature #438 (New): Accurately hit testing fast projectiles (compatibility option)
- A bug in the original Doom, projectiles sometimes travel through walls.
Doomsday specific, projectiles sometimes f...
2007-03-13
- 09:35 Bug #437: No Linux Build Script
- Logged In: YES
user_id=1248824
Originator: NO
Known bug. build scripts left out of tarball by mistake (linux develo... - 02:53 Bug #437 (Closed): No Linux Build Script
- The install instructions for Linux are either out of date or else the scripts themselves are omitted. I suspect the l...
2007-03-09
- 15:13 Bug #431: Strange keys in the console
- Logged In: YES
user_id=849456
Originator: NO
This isn't a bug. There is already an RFE to allow binding the console... - 15:07 Bug #166: Icon Of Sin - Explosion Particles are spawned on floor
- Logged In: YES
user_id=849456
Originator: YES
Seems this has been fixed at some point. - 14:34 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
- Logged In: YES
user_id=849456
Originator: NO
This should now be fixed in svn for Doomsday1.9.0-beta6
2007-03-05
- 04:00 Bug #436 (Closed): JHeretic: Hellstaff fire effect
- The Hellstaff makes both the normal fire sound and the "upgraded" fire sound simultaneously, while used with the Tome...
- 03:57 Bug #435 (Closed): JHeretic: Firemace problems
- The Firemace in Heretic doesn't work like it should anymore. The balls explode upon contact now, instead of bouncing ...
- 01:57 Bug #434 (Closed): JHeretic: Firemace problems
- The Firemace in Heretic doesn't work like it should anymore. The balls explode upon contact now, instead of bouncing ...
2007-03-02
- 04:07 Bug #338: hard to reproduce segfault at map loading
- Logged In: YES
user_id=849456
Originator: NO
I've tried to replicate this numerous times in 1.9.0-beta5.1 under Win... - 03:29 Bug #424: Cannot get past new game screen
- Logged In: YES
user_id=849456
Originator: NO
You seem to be trying to use palleted textures (-paltex), try without ... - 03:26 Bug #430: Failed to run D3D renderer
- Logged In: YES
user_id=849456
Originator: NO
This has been fixed in the 1.9.0-beta5.1 release. - 03:25 Bug #433: JDRP 1.01 and PK3 loader
- Logged In: YES
user_id=849456
Originator: NO
In order to use jDRP1.01 with Snowberry you need to install the manife... - 03:16 Bug #416: Switch fails, can't continue game
- Logged In: YES
user_id=849456
Originator: NO
Duplicate - 03:14 Bug #419: E2M2 columns stop moving
- Logged In: YES
user_id=849456
Originator: NO
Duplicate - 03:11 Bug #432: JDRP 1.01: weapon starts to shoot while offscreen
- Logged In: YES
user_id=849456
Originator: NO
Duplicate
2007-03-01
- 20:37 Bug #347: getting stuck in walls (doom1)
- Logged In: YES
user_id=1732664
Originator: NO
I stuck at MAP06, in a small hiding-place behind the lift right after... - 20:31 Bug #433 (Closed): JDRP 1.01 and PK3 loader
- jDOOM doesn't with JDRP 1.01. To run JDRP, I need to unpack all pk3s to appropriate directories.
*Labels:* Snowberry - 20:28 Bug #432 (Closed): JDRP 1.01: weapon starts to shoot while offscreen
- With JDRP 1.01 I press 4 or 6 (with other weapons I was unable to rearoduce this bug), then quickly press fire. The w...
- 19:24 Bug #431 (Closed): Strange keys in the console
- WinXP
PgUp = move to the very top
PgDn = move to the very bottom
Sh+PgUp = 2 lines upper
Sh+PgDn = 2 lines lowe... - 18:47 Bug #430 (Closed): Failed to run D3D renderer
- DD_InitDGL: Loading of drD3D.dll failed (error 126)
Windows XP, DirectX 9.0c 4.09.0000.0904
*Labels:* Direct3D ... - 18:40 Bug #429: Poor fps after leaving menu
- Logged In: YES
user_id=1732664
Originator: YES
Windows XP, OpenGL renderer, DirectX9c, GeForce4 Ti4200 - 18:22 Bug #429 (Closed): Poor fps after leaving menu
- When the menu effects are on, after you leave the menu, the game runs very slowly (about 3x-4x slowdown; my original ...
- 18:37 Feature #1439: XG: Spawn objects at player location
- - **assigned_to**: Daniel Swanson --> nobody
- **milestone**: --> Eventually
- 18:35 Feature #1441 (New): [MP] Option: weaponstay deathmatch
- I want you to make weaponstay deathmatch (like DM3 in Doom Legacy). What I mean: weapons stay, like in DM1, ammo resp...
- 18:31 Feature #1440 (New): Vanilla Doom collision-checking mode
- There is no original Doom collision-checking code, when you cannot walk above/below objects. game-zlip cvar seems to ...
Also available in: Atom