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From 2007-03-01 to 2007-03-14

2007-03-14

17:43 Revision f75e135d (github): Updated jHexen save format (ver4). Added a version byte to all archived thinker specials.
Don't rely on the byte alignment of the thinker structs when writing/reading the jHexen ver4 save format.
TODO: Remov...
danij
15:37 Revision 487f1eab (github): Removed obsolete dependencies for dpmapload.
danij
14:18 Feature #438 (New): Accurately hit testing fast projectiles (compatibility option)
A bug in the original Doom, projectiles sometimes travel through walls.
Doomsday specific, projectiles sometimes f...
vermil

2007-03-13

20:39 Revision 4b461f0c (github): Cross merged the jHexen save code into the common p_saveg.c However, with jHexen currently not working (due to the thread access problem when purging textures) this new code is currently untested. TODO: Update load/save of the Hexen specific special thinkers so that we don't rely on the layout of the structs. Plus, needs a bit of a clean up.
danij
20:36 Revision fd56e2c0 (github): Fixed viewheight after teleporting.
danij
20:30 Revision 72174d69 (github): Updated *.vcproj files so that release builds work.
danij
09:35 Bug #437: No Linux Build Script
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user_id=1248824
Originator: NO
Known bug. build scripts left out of tarball by mistake (linux develo...
yagisan
02:53 Bug #437 (Closed): No Linux Build Script
The install instructions for Linux are either out of date or else the scripts themselves are omitted. I suspect the l... mattbro
02:10 Revision 57405808 (github): Don't waste time calculating values for the menu fog when it isn't visible.
danij
02:09 Revision bfe5c938 (github): Minor tweaks.
danij
00:32 Revision 37f4e669 (github): Fixed a couple of buffer overflow vulnerabilities.
danij

2007-03-10

05:46 Revision d2a284c6 (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:54 Revision 2205475f (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:36 Revision 2885fa6f (github): Fixed DOOM v 1.09 save game support.
danij

2007-03-09

23:06 Revision 22ccc80e (github): Updated all code relating to thinkers (other than mobj_t) in all games except jHexen to use floating point when dealing with plane height, target height and movement speed.
TODO: Before jHexen can receive a similar treatment the save code needs updating so that we don't rely on the alignme... danij
16:29 Revision 2d9b165a (github): Fixed alignment problems in the jHeretic intermission on the Mac.
danij
16:21 Revision 89b5b985 (github): Fixed problem of missing statusbar inventory icons on the Mac.
danij
15:13 Bug #431: Strange keys in the console
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This isn't a bug. There is already an RFE to allow binding the console...
danij
15:07 Bug #166: Icon Of Sin - Explosion Particles are spawned on floor
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Seems this has been fixed at some point.
danij
14:44 Revision 30626410 (github): Display the console output in busy mode.
danij
14:41 Revision 52edcdef (github): Fixed compilation error.
danij
14:34 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
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This should now be fixed in svn for Doomsday1.9.0-beta6
danij
14:10 Revision 707bcadb (github): Fixed problem with status bar disappearing if the alpha level == 1
danij
13:08 Revision 236ed6d9 (github): Axis positions should automatically center in a similar vein to sending up events when the currently active bindclass changes.
danij

2007-03-07

14:46 Revision 7705c3ec (github): Fixed compilation error.
danij

2007-03-05

04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
danij
04:00 Bug #436 (Closed): JHeretic: Hellstaff fire effect
The Hellstaff makes both the normal fire sound and the "upgraded" fire sound simultaneously, while used with the Tome... lightninghunter
03:57 Bug #435 (Closed): JHeretic: Firemace problems
The Firemace in Heretic doesn't work like it should anymore. The balls explode upon contact now, instead of bouncing ... lightninghunter
01:57 Bug #434 (Closed): JHeretic: Firemace problems
The Firemace in Heretic doesn't work like it should anymore. The balls explode upon contact now, instead of bouncing ... lightninghunter
00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
danij
00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
danij
00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
danij
00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
danij
00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
danij

2007-03-03

14:51 Revision f62a3ff1 (github): Removed old file names.
danij

2007-03-02

12:21 Revision 6ca815d8 (github): Use floats for vissprite_t->gx,gy,gz,gzt,floorclip.
Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node. danij
10:49 Revision eab9ee31 (github): Updated style.
danij
10:30 Revision 0db9b6d4 (github): Updated style.
danij
10:00 Revision 917778f5 (github): Made the Doomsday project url string displayed in the control panel and outputted by the ccmd "version" use the macro "DOOMSDAY_PROJECTURL" defined in dd_version.h
danij
09:49 Revision 2b3ffef2 (github): Fixed menu fog mode 2 (was not restoring previous state).
danij
09:36 Revision ee4f3d8f (github): All rendpoly_ts are inited with the "unknown" texture by default. No need to set it again in Rend_PrepareTextureForPoly() if the required texture is unknown.
danij
09:29 Revision af64a049 (github): Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
danij
09:24 Revision be3dfed9 (github): Use the memory management wrappers M_Malloc, M_Free etc.
danij
09:23 Revision 6fb3904c (github): Fixed a couple of minor rendering inaccuracies in the console.
danij
04:07 Bug #338: hard to reproduce segfault at map loading
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I've tried to replicate this numerous times in 1.9.0-beta5.1 under Win...
danij
03:29 Bug #424: Cannot get past new game screen
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You seem to be trying to use palleted textures (-paltex), try without ...
danij
03:26 Bug #430: Failed to run D3D renderer
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This has been fixed in the 1.9.0-beta5.1 release.
danij
03:25 Bug #433: JDRP 1.01 and PK3 loader
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In order to use jDRP1.01 with Snowberry you need to install the manife...
danij
03:16 Bug #416: Switch fails, can't continue game
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Duplicate
danij
03:14 Bug #419: E2M2 columns stop moving
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Duplicate
danij
03:11 Bug #432: JDRP 1.01: weapon starts to shoot while offscreen
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Duplicate
danij

2007-03-01

20:37 Bug #347: getting stuck in walls (doom1)
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I stuck at MAP06, in a small hiding-place behind the lift right after...
mercury13_kiev
20:31 Bug #433 (Closed): JDRP 1.01 and PK3 loader
jDOOM doesn't with JDRP 1.01. To run JDRP, I need to unpack all pk3s to appropriate directories.
*Labels:* Snowberry
mercury13_kiev
20:28 Bug #432 (Closed): JDRP 1.01: weapon starts to shoot while offscreen
With JDRP 1.01 I press 4 or 6 (with other weapons I was unable to rearoduce this bug), then quickly press fire. The w... mercury13_kiev
19:24 Bug #431 (Closed): Strange keys in the console
WinXP
PgUp = move to the very top
PgDn = move to the very bottom
Sh+PgUp = 2 lines upper
Sh+PgDn = 2 lines lowe...
mercury13_kiev
18:47 Bug #430 (Closed): Failed to run D3D renderer
DD_InitDGL: Loading of drD3D.dll failed (error 126)
Windows XP, DirectX 9.0c 4.09.0000.0904
*Labels:* Direct3D ...
mercury13_kiev
18:40 Bug #429: Poor fps after leaving menu
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Windows XP, OpenGL renderer, DirectX9c, GeForce4 Ti4200
mercury13_kiev
18:22 Bug #429 (Closed): Poor fps after leaving menu
When the menu effects are on, after you leave the menu, the game runs very slowly (about 3x-4x slowdown; my original ... mercury13_kiev
18:37 Feature #1439: XG: Spawn objects at player location
- **assigned_to**: Daniel Swanson --> nobody
- **milestone**: --> Eventually
danij
18:35 Feature #1441 (New): [MP] Option: weaponstay deathmatch
I want you to make weaponstay deathmatch (like DM3 in Doom Legacy). What I mean: weapons stay, like in DM1, ammo resp... mercury13_kiev
18:31 Feature #1440 (New): Vanilla Doom collision-checking mode
There is no original Doom collision-checking code, when you cannot walk above/below objects. game-zlip cvar seems to ... mercury13_kiev
01:44 Revision 727f946f (github): Implemented the facility for menu pages to feature a background. Added for WolfTC at Martin's request.
It is assumed that menu background patches will contain ZERO TRANSPARENT PIXELS.
To use, simply specifiy the name of ...
danij
00:05 Revision 341df314 (github): damsetargs_t->elmIdx is now unnecessary.
danij
 

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