Activity
From 2007-02-13 to 2007-02-26
2007-02-26
- 17:11 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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The second issue mentioned has been fixed in svn for beta6.
In orde... - 02:44 Revision c26fa3ff (github): Continued development on DAM.
- Split ReadMapProperty() into two subroutines A)read from the src buffer B)set the map property. Reorganised things ye...
2007-02-24
- 17:16 Bug #427 (Closed): Gamcrash by no ammo
- Hi i disscovered durring my modding JDoom(1) a kind of bug.
I did give the fisit the ammo type Shell (because my m... - 13:43 Revision 573a87fd (github): Fixed stack corruption when attempting to search for a control to execute with a string longer than MAX_DESCRIPTOR_LENGTH.
- Fixed a problem with shadow polys linked to linked subsector planes.
Fixed a problem with unpackSideDefs(). TODO: Unp... - 05:16 Bug #426 (Closed): Client can't do any damage with weapon, then crashes
- Client can join, walk around. Client fires or hits - but does no damage with various classes. Finally crashes with er...
- 05:12 Bug #425 (Closed): Crash on client - anytime trying to fire weapon
- Client can connect to server and join. Can also walk around but first time try to fire weapon, crashes with error bel...
- 00:37 Bug #424 (Closed): Cannot get past new game screen
- I cannot actually play Ultimate Doom, Doom 2 or Final Doom (Plutonia or TNT) I did a fresh install of the Doom Collec...
2007-02-23
- 06:34 Revision 5ee18ade (github): Implemented support for packed sidedefs.
- 01:16 Feature #1439 (New): XG: Spawn objects at player location
- Hi, i would like to request a possibility to spawn objects in the player posision, like the command "here"
Since i w...
2007-02-21
- 19:45 Bug #419: E2M2 columns stop moving
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I already noted this bug in this thread:
http://sourceforge.net/trac...
2007-02-20
- 22:20 Bug #422: "chain-of-life" variates
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This is not a bug, it is intended behavior. - 07:56 Bug #422 (Closed): "chain-of-life" variates
- When you die in jHeretic, the "chain" at the bottom of screen goes a little way up and down at an irregular rate (spe...
- 22:19 Bug #423: More gameplay failures
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Both of these issues have already been reported here in the tracker (p... - 22:12 Bug #423 (Closed): More gameplay failures
- Cleric flechettes doesn't have any choking effect on the enemies (neither on you). Also, you can go through some turn...
- 07:52 Bug #421 (Closed): Heretic: "shivering" dropped items
- You know that sometimes Ironliches spawn an Item like Tome or Morph Ovum when they're dead. Well, IF this happens, th...
2007-02-19
- 01:20 Revision 6d69d57b (github): It would help if I remove the Z_Free() calls after changing where the buffers for Con_BufferGetLines() are allocated...
- 00:39 Revision db4716c2 (github): Implemented a persistent scratch buffer for use by texture manipulation routines e.g. scaleLine() to improve performance.
- 00:34 Revision b74a1c3e (github): Changed Con_BufferGetLines() to use a buffer provided by the caller. As they have better knowledge on when a buffer needs resizing they are better able to manage the memory more efficiently. Ensured Con_BufferGetLine() does not need to unnecessarily allocate memory.
2007-02-18
- 23:07 Revision bf1bd6d9 (github): Added texture content flag TXCF_UPLOAD_ARG_NOSMARTFILTER. Currently only used with the busy mode screen grab (was taking upwards of 3.4 seconds at 1920x1200 with smart filtering enabled).
- 22:35 Revision 4e0c2fd1 (github): Implemented temporary ccmd "setaxis" for tweaking the input device axis settings during development.
- Don't write empty commands to the console command history buffer.
Fixed some compilation problems. - 18:32 Revision 9a498d31 (github): Busy mode now takes a screen capture to use as a background for the busy mode (when engine up and running; not in the first startup). The performance of taking a screen shot and making it a texture is quite disappointing, though -- in the order of 400-500 ms.
- Added some dark gradients to make console output and the progress bar visible on all backgrounds.
The screen capture... - 18:30 Revision b8e4ae58 (github): Fixed compilation problem.
- 18:29 Revision 5e9cce51 (github): Fixed texture parameters when using the Easy Upload flag.
- 18:28 Revision 4dcdf231 (github): Updated with file changes.
- 18:10 Revision 56a686d2 (github): Added a note about the way lines are drawn in the automap. Lines must be grouped into as large a sequence of vertices as possible; the current implementation experiences significant FPS drops.
- 16:12 Bug #419: E2M2 columns stop moving
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I'll attach a savegame.
If you load it the columns/patterns will mo... - 15:03 Bug #419: E2M2 columns stop moving
- These columns stop moving after a while
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0f4e783e... - 15:03 Bug #419: E2M2 columns stop moving
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File Added: columns.jpg - 13:46 Bug #419: E2M2 columns stop moving
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Its about Ultimte Doom - 13:18 Bug #419 (Closed): E2M2 columns stop moving
- In E2M2 the columns near the red door stop moving after a while. since there is no way to get through then you cannot...
- 15:02 Bug #420: Cleric Flechette does no damage
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Already fixed in svn for 1.9.0-beta6.
Thanks Jimi but do try to rem... - 14:44 Bug #420 (Closed): Cleric Flechette does no damage
- The green poison cloud appears, but it does no damage to the monsters or players. Fighter and Mage flechettes work as...
- 11:47 Revision 1ea8751c (github): Updated a few error messages.
- 10:08 Revision 399b4043 (github): Overloaded ccmds are now in and working.
- Split the "help" ccmd into two to test this functionality. ccmd "help""s" moved to con_data.c
However, the implementa... - 05:17 Revision 4529dbce (github): Removed the old game-side input device axis settings.
- DD_Execute(f) should be declared with a const command string ptr.
Adjusted naming style for a few game_config_t membe... - 03:49 Revision f6705b5c (github): Added ccmd flag CMDF_NO_DEDICATED. If an attempt is made to execute a ccmd attributed with this flag when running in dedicated mode; the attempt is blocked before execution.
- Trawled the engine looking for all potentially sensitive ccmds and made safe.
- 03:00 Revision dfc4cb74 (github): Added a new tab to the Doomsday Control Panel to be used for setting game controls.
- 01:56 Bug #410: Various bugs with linux jHeretic
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Sorry about that.
Thanks for the game. [IMHO] It's better than D...
2007-02-17
- 20:23 Revision d4d62332 (github): Use consistent line endings and encode in UTF-8 (why does VC2k5 change the format on occasion?).
- 17:20 Bug #418 (Closed): Music Volum Bug with DirectSound 8
- Like Danij told me I report here a kind of bug I experinced.
The Music Volum in Heretic does not change by what e... - 03:51 Revision 99547e5e (github): Added x_event.h to jhexen.vcproj
- 03:49 Revision 49e688aa (github): Updated WolfTC with the new auto-hiding HUD implemented for jDoom.
- When changing the size of the statusbar automatically reshow the HUD if hidden, so the user can see the effect of the...
- 03:23 Revision c3293b46 (github): Updated WolfTC in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. automap panning) are not currently implemented.
- Plus numerous other minor tweaks.
- 02:39 Revision b148bac0 (github): Updated Doom64TC in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. automap panning) are not currently implemented.
- 02:16 Revision 1263c93a (github): Updated jHexen in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. artefact hot-keys) are not currently implemented.
- 01:49 Revision 0d6c232e (github): Updated jHeretic in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. artefact hot-keys) are not currently implemented.
- Changed various game-side text drawing routines so that their string parameters are (const) where appropriate.
Revert...
2007-02-16
- 22:52 Revision 539b184f (github): Renamed p_player.h and p_player.c to avoid confusion in Xcode.
- 22:45 Revision 51c465f5 (github): Renamed p_player.h to avoid confusion in Xcode.
- 22:44 Revision b4ddaa8e (github): Renamed p_player.c to avoid confusion in Xcode.
- 22:40 Revision 4cea97a0 (github): Merged in the engine-side input device axis handling from the old 1.8 experimental branch. Reworked the bindings mechanism to suit. This means that controls can be bound to either commands (including a different command for each state) and directly to a player control. Bindings are now grouped for each input device, then by the control type (key/button or axis) and then finally based on controlID (controlID is either a key/button code or a control axis index).
- Added and abstraction for input event_ts to allow us to ensure future back-compatibility. Internally, Doomsday genera...
- 05:56 Bug #417: Sprites Glitch
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File Added: lift_sprite.zip - 05:56 Bug #417: Sprites Glitch
- Suspended Sprites
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e6b42dc9/0810/attachment/lift_... - 05:53 Bug #417 (Closed): Sprites Glitch
Look for MISC 84, MISC 85 and MISC 86 ( DoomED numbers 79, 80 and 81 respectively ) in Objects.ded
Make a ma...
2007-02-13
- 23:29 Revision a06d7151 (github): Starting implementing busy mode console output. Only a small number of centered lines in the bottom, to keep things clean.
- 23:21 Revision 82986b63 (github): Added Brazilian Portuguese. There appears to be some character conversion issues going on at least on the Mac, needs further investigation.
- 17:49 Revision 7af7f970 (github): Info can be spelled with a non-capital I.
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